legoseed
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| Joined: 30 Sep 2008 |
| Total Posts: 79387 |
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| 24 Jan 2017 01:18 PM |
At the end of every year, the entire Roblox team gets an opportunity to collaboratively explore visionary ideas and prototype experimental technology in front of the entire company. This is a tradition we affectionately refer to as “Hack Week.” Over the course of five days, Roblox employees shift gears to work tirelessly on a variety of pet projects ranging from mind boggling engineering achievements to creative process improvement projects. Over the next few weeks, we’d like to share what our team has been cooking up in the Roblox labs for our four-part Hack Week 2016 series.
Keep in mind that there is no guarantee that any of these projects will be shipped as official features, but there is a distinct possibility that they may one day come to fruition. We’d love to hear which features you want to see the most!
Model Studio for Mobile by UristMcSparks & Silent137
One of the biggest requests we hear from our community is to make a mobile version of Studio. During last year’s Hack Week, Silent137 and I decided to rise to the challenge and attempt to build a functional prototype of Studio for mobile devices in just five days. In so doing, however, we needed to narrow the scope of our project to create a more manageable mobile experience. Here’s what we came up with!
https://youtu.be/RTBiJUocfiU
For our Hack Week demonstration, we ported over most of the basic Studio tools—Move, Scale, and Rotate, for example—into a 3D space, and added a Toolbox UI on the bottom of the screen so you could easily insert new objects, like constraints and attachments. The idea was to show how someone could build a model of a car using these tools without any scripting knowledge whatsoever. Rather than porting over the full Studio experience on mobile, we wanted to create a scaled down version that would allow developers to create models of anything they could possibly imagine, whether it’s a house or a car, as we illustrate in our demo. Our prototype was also designed to allow objects to snap together so developers could easily attach them without having to fiddle around too much on a smaller screen.
Down the line, our vision is that developers could use this framework to build a model, and then export it to the desktop version of Studio. That way, you could simply drag your model onto your computer and do all sorts of cool things with the full Studio experience. Aside from building, one last big component of our project is that developers could also test their model so they could make sure everything was working properly. All in all, we found that these solutions provided the best Studio experience on phones.
New High-Resolution Lighting Technology by zeuxcg
You may remember back in late 2015 when I previewed a new voxel-based lighting system for Roblox during Hack Week. It was essentially our current lighting system re-imagined so that it would work completely on GPU with minimal CPU intervention and 1x1x1 voxels. Although it was well received by the community at the time, I encountered a few problems that were difficult to surmount and the system did not lay a good enough foundation for us to build on in the future. For example, the shadow quality—especially for humanoids—was not as good as I’d like it to be, the system only performed well on top-tier desktop GPUs, the shadow fidelity from CSG/MeshParts was lackluster, and the specular highlights didn’t look quite right if there were several sources of lights nearby each other.
So, for Hack Week, my goal was to create a dynamic non-voxel lighting system that would be more responsive and look significantly better than the technology I showed back in 2015.
https://youtu.be/lrvOGqC9ZjQ
I prepared three separate demos for my project, each one demonstrating how the specular lighting and shadows have been improved over my last iteration. I wanted to create a unified solution that would not only create glare on bright surfaces, but also cast high-quality shadows realistically and dynamically—including shadows being emitted by CSG parts—from multiple light sources. I can even illuminate particles using a much more optimizable solution.
My hope is that one day Roblox can implement this lighting technology. I look forward to hearing your thoughts about this project!
What do you think about these projects? Your feedback is the best way to let us know which features you’d like to see the most! Stay tuned for part two of our four-part Hack Week series! |
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EcoRush
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| Joined: 17 Oct 2011 |
| Total Posts: 17596 |
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| 24 Jan 2017 01:19 PM |
NICE!
What will this be... https://www.roblox.com/games/602769040/TESTING-PHASE-Egg-Hunt-Guide-2017 |
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| 24 Jan 2017 01:19 PM |
cool
This mailbox is mine.And this triagonal sign |
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max58790
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| Joined: 14 Dec 2009 |
| Total Posts: 1596 |
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Borsy
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| Joined: 31 Jul 2014 |
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Serileth
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| Joined: 28 Oct 2010 |
| Total Posts: 1026 |
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| 24 Jan 2017 01:23 PM |
Still do not see how it won't crash?
Axiccide |
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Borsy
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| Joined: 31 Jul 2014 |
| Total Posts: 15111 |
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| 24 Jan 2017 01:23 PM |
lighting one is best i hope to see it added it is very good looking (like legoseed)
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| 24 Jan 2017 01:24 PM |
| Yes! Hacking is legal for a week on ROBLOX woohoo! |
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| 24 Jan 2017 01:25 PM |
FIRST PAGE FAM
this is a siggy. it likes to sig I FOLLOW ME ON TWITTER https://twitter.com/YtNameAbove |
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Caspxrr
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| Joined: 07 Oct 2015 |
| Total Posts: 7433 |
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Caspxrr
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| Joined: 07 Oct 2015 |
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Devewz
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| Joined: 01 Sep 2013 |
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Borsy
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| Joined: 31 Jul 2014 |
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| 24 Jan 2017 01:35 PM |
legoseed why you never reply to my messages thx
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