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Re: Character keeps getting removed in game???

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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
24 Jan 2017 11:21 AM
https://www.roblox.com/games/599225156/Alpha-Zlam-It-Zlap-io#!/game-instances
I checked whole studio to find any errors i made.
Nothing was found.
in studio my game works perefect but on servers it doesn't!
Why does this happen?
Is this a roblox bug?
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RogueMage is not online. RogueMage
Joined: 28 Jan 2012
Total Posts: 1235
24 Jan 2017 11:23 AM
Check if the scripts are too slow, or if you're setting CharacterAutoLoads to off
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
24 Jan 2017 11:25 AM
character auto loads is on.
and everytime when you spawn your character gets removed after 5 seconds.
Is this a roblox bug? because in studio everything works perfect!
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RogueMage is not online. RogueMage
Joined: 28 Jan 2012
Total Posts: 1235
24 Jan 2017 11:29 AM
Not a ROBLOX but, that's all I know.


What scripts do you have running?

Do you have any FMs?

It's possible that an FM you added to the game has a hidden script that destroys the player after 5 seconds, just to screw around.

Yes, this is possible to do just in a real server.
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
24 Jan 2017 11:42 AM
but it only destroy the character when playing online, not in studio.
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
24 Jan 2017 11:45 AM
i think the bug is somewhere in this script!
local cs = game:GetService("Chat")
local spawnpoints = game.Workspace.SpawnPositions:GetChildren()
wait(0.03)
local player = game.Players.LocalPlayer
local playermodel = game.Lighting.ObjectStorage.PlayerModel
local nttext = script.Parent.NameTag.Text


script.Parent.Text = "Please wait..."
repeat wait(0.03); until player.Character ~= nil;
player.Character = nil
script.Parent.Text = "Deploy"

script.Parent.MouseButton1Click:connect(function()
if script.Parent.Parent.Parent.Enabled == true then
local pmclone = playermodel:Clone()
pmclone.Parent = game.Workspace

local nametag = script.Parent.NameTag.Text

if script.Parent.NameTag.Text == player.Name or script.Parent.NameTag.Text == nttext then
pmclone.Name = player.Name
else
local filterednametag = cs:FilterStringForBroadcast(nametag, player)
pmclone.Name = "["..player.Name.."] "..filterednametag
end

pmclone.Torso.CFrame = CFrame.new(spawnpoints[math.random(1, #spawnpoints)].Position)
pmclone.Handle.Springy.LimitsEnabled = true

player.Character = pmclone

for a, b in ipairs(script.Parent.Parent.Parent.Parent.Handler:GetChildren()) do
b.Disabled = false
end

player.Character["Torso"].BrickColor = BrickColor.new(script.Parent.Parent.Colors.Color.BackgroundColor3)
player.Character["Left Leg"].BrickColor = BrickColor.new(script.Parent.Parent.Colors.Color.BackgroundColor3)
player.Character["Right Leg"].BrickColor = BrickColor.new(script.Parent.Parent.Colors.Color.BackgroundColor3)
player.Character["ITEM"].BrickColor = BrickColor.new(script.Parent.Parent.Colors.Color.BackgroundColor3)
player.Character["Line"].BrickColor = BrickColor.new(script.Parent.Parent.Colors.Color.BackgroundColor3)

script.Parent.Parent.Parent.Parent.Core.Enabled = true
script.Parent.Parent.Parent.Enabled = false
wait(0.5)
pmclone.Handle.Springy.LimitsEnabled = false
end
end)

The bug seems to appear 5 seconds after the button is clicked.
But i don't see anything!
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