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| 24 Jan 2017 11:21 AM |
https://www.roblox.com/games/599225156/Alpha-Zlam-It-Zlap-io#!/game-instances I checked whole studio to find any errors i made. Nothing was found. in studio my game works perefect but on servers it doesn't! Why does this happen? Is this a roblox bug? |
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RogueMage
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| Joined: 28 Jan 2012 |
| Total Posts: 1235 |
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| 24 Jan 2017 11:23 AM |
| Check if the scripts are too slow, or if you're setting CharacterAutoLoads to off |
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| 24 Jan 2017 11:25 AM |
character auto loads is on. and everytime when you spawn your character gets removed after 5 seconds. Is this a roblox bug? because in studio everything works perfect! |
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RogueMage
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| Joined: 28 Jan 2012 |
| Total Posts: 1235 |
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| 24 Jan 2017 11:29 AM |
Not a ROBLOX but, that's all I know.
What scripts do you have running?
Do you have any FMs?
It's possible that an FM you added to the game has a hidden script that destroys the player after 5 seconds, just to screw around.
Yes, this is possible to do just in a real server. |
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| 24 Jan 2017 11:42 AM |
| but it only destroy the character when playing online, not in studio. |
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| 24 Jan 2017 11:45 AM |
i think the bug is somewhere in this script! local cs = game:GetService("Chat") local spawnpoints = game.Workspace.SpawnPositions:GetChildren() wait(0.03) local player = game.Players.LocalPlayer local playermodel = game.Lighting.ObjectStorage.PlayerModel local nttext = script.Parent.NameTag.Text
script.Parent.Text = "Please wait..." repeat wait(0.03); until player.Character ~= nil; player.Character = nil script.Parent.Text = "Deploy"
script.Parent.MouseButton1Click:connect(function() if script.Parent.Parent.Parent.Enabled == true then local pmclone = playermodel:Clone() pmclone.Parent = game.Workspace local nametag = script.Parent.NameTag.Text if script.Parent.NameTag.Text == player.Name or script.Parent.NameTag.Text == nttext then pmclone.Name = player.Name else local filterednametag = cs:FilterStringForBroadcast(nametag, player) pmclone.Name = "["..player.Name.."] "..filterednametag end pmclone.Torso.CFrame = CFrame.new(spawnpoints[math.random(1, #spawnpoints)].Position) pmclone.Handle.Springy.LimitsEnabled = true player.Character = pmclone for a, b in ipairs(script.Parent.Parent.Parent.Parent.Handler:GetChildren()) do b.Disabled = false end player.Character["Torso"].BrickColor = BrickColor.new(script.Parent.Parent.Colors.Color.BackgroundColor3) player.Character["Left Leg"].BrickColor = BrickColor.new(script.Parent.Parent.Colors.Color.BackgroundColor3) player.Character["Right Leg"].BrickColor = BrickColor.new(script.Parent.Parent.Colors.Color.BackgroundColor3) player.Character["ITEM"].BrickColor = BrickColor.new(script.Parent.Parent.Colors.Color.BackgroundColor3) player.Character["Line"].BrickColor = BrickColor.new(script.Parent.Parent.Colors.Color.BackgroundColor3) script.Parent.Parent.Parent.Parent.Core.Enabled = true script.Parent.Parent.Parent.Enabled = false wait(0.5) pmclone.Handle.Springy.LimitsEnabled = false end end)
The bug seems to appear 5 seconds after the button is clicked. But i don't see anything! |
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