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| 22 Jan 2017 11:41 AM |
| Idk, any script then post it. Rest in power, it's all about power, Squeeze two lemons together and really all you'll have is ########## |
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Thedagz
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| Joined: 10 Mar 2012 |
| Total Posts: 798 |
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| 22 Jan 2017 11:43 AM |
| starterpack or the player backpack? |
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| 22 Jan 2017 11:50 AM |
playerbackpack
Rest in power, it's all about power, Squeeze two lemons together and really all you'll have is sour. |
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Thedagz
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| Joined: 10 Mar 2012 |
| Total Posts: 798 |
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| 22 Jan 2017 11:55 AM |
local Weapon = -- Put weapon here
local Player = -- Choose what player you want
Weapon:Clone().Parent = Player:FindFirstChild("Backpack") |
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| 22 Jan 2017 12:09 PM |
Doesn't work.
Rest in power, it's all about power, Squeeze two lemons together and really all you'll have is sour. |
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| 22 Jan 2017 12:09 PM |
| Where is the weapon located? |
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Im_King
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| Joined: 14 May 2010 |
| Total Posts: 2352 |
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| 22 Jan 2017 12:10 PM |
clone a weapon from lighting?
Sigh.. add 27,000 posts. |
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| 22 Jan 2017 12:11 PM |
in workspace, so I would need to put game.Workspace.ClassicSword ?
Idk
Rest in power, it's all about power, Squeeze two lemons together and really all you'll have is sour. |
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| 22 Jan 2017 12:13 PM |
Put it in ServerStorage then do
local weapon = game:GetService("ServerStorage"):WaitForChild("Weaponname") weapon:Clone().Parent = desiredplayer.Backpack |
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Im_King
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| Joined: 14 May 2010 |
| Total Posts: 2352 |
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| 22 Jan 2017 12:14 PM |
local Gear = game.Workspace['GEAR NAME']:clone() Gear.Parent = script.Parent.Parent.Parent.Parent.Parent.StarterGear local Gear = game.Workspace['GEAR NAME']:clone() Gear.Parent = script.Parent.Parent.Parent.Parent.Parent.Backpack Gear.Handle.Anchored = false
Sigh.. add 27,000 posts. |
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| 22 Jan 2017 12:21 PM |
| ###### Workspace.Script:2: attempt to index field 'Parent' (a nil value) Rest in power, it's all about power, Squeeze two lemons together and really all you'll have is sour. |
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| 22 Jan 2017 12:38 PM |
Store your "ClassicSword" into ReplicatedStorage or ServerStorage and clone it from there using either Script or LocalScript (script would be more less-efficient, as you need to define the player path in a more absolute way).
When cloning from ServerStorage, you will need to use a Script, since LocalScripts cannot access that. |
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