Kareem35
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| Joined: 08 Feb 2014 |
| Total Posts: 162 |
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| 20 Jan 2017 01:49 AM |
So, some things that can still be changed by exploits even with FE are walkspeed and jump-power.
I was wondering, if a local script that measures the WS and JP were to reset to default (ex.16) everytime it detected one of the values was greater or smaller, would this prevent the user from changing him/her WS or JP? Or instead of resetting it, kicking?
Of course the script would have exceptions on some players (admins). Could the script be put in blocks and placed around like land mines? (Detecting the users speed as they pass)?
This has probably already been thought of, just confirm or deny if this method would work. |
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Zed_YT
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| Joined: 04 Oct 2016 |
| Total Posts: 25 |
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| 20 Jan 2017 02:23 AM |
Yeah you can just have a local script on the client detecting any changes to the players speed or jump power, if it isn't to a certain value (incase you want players to have a certain faster speed) then you can do any action to the player you want.
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Flinnman
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| Joined: 07 Sep 2014 |
| Total Posts: 68 |
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| 20 Jan 2017 03:33 AM |
Reason to die has it
I'm broke ;c |
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| 20 Jan 2017 06:15 AM |
Make a LocalScript and try to detect any changes done to the client that you don't want to happen. Make sure to add script.Parent = nil somewhere in the script so clients cannot destroy it & bypass
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