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Re: Amazing Idea!

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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 09:30 AM
Many people have ever got lag in their games where all objects where freezing and stuff, but listen.
I have a amzing idea to decrease that!
Roblox could add a option called "The important objects list".

What is The Important Objects List?
It is a list containing the most
important objects of the game.
whenever a player joins or is expiriencing lag the most important objects will load first.
such as weapons, the game's script, the player itself and to be continued.
when the server has lag
it will try to load and handle the most important objects
and once the lag is a little done the server will handle all objects so the game will be a bit normal again.
this will decrease lag and make the most important parts of a game work.

Support?
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Sufganiyot is not online. Sufganiyot
Joined: 22 Nov 2015
Total Posts: 7529
18 Jan 2017 09:31 AM
No support just get a new PC if you're lagging/or check your internet connection.


See, that's the reason I don't use siggies.
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 09:33 AM
this is not about pc's. when a game is lagging (to all players) the server will try to handle the most important objects/parts of the game such as the players characters and the game's script to let the whole game do it's thing.
other objects like falling parts will be rendered and loaded later when the lag is less.
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 09:34 AM
ps developers can modify the important objects list.
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conquerors101 is not online. conquerors101
Joined: 29 May 2012
Total Posts: 3078
18 Jan 2017 10:46 AM
This is something developers can do themselves and some have started doing similar things like this to help there user base.
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HarrySnotte is not online. HarrySnotte
Joined: 27 Jun 2011
Total Posts: 2854
18 Jan 2017 10:50 AM
This could potentially break a lot of games, because how would roblox know what you think is important? Marking the important objects would be too much work as well...
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 11:03 AM
^nah.
You just select objects and put them on the list.
It can even be a whole model.
you can select multiple objects.
I won't be alot work.
and the player and his character are automatically put on the list.
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HarrySnotte is not online. HarrySnotte
Joined: 27 Jun 2011
Total Posts: 2854
18 Jan 2017 11:12 AM
Have you ever made something that could go for a game? Something that's at least a bit complex? Because I can guarantee you that it will be A LOT of work to just tell roblox what's important what not.

This brings a lot of problems with it, because how do YOU know what's important?
Let's say you have an RPG for exemple, with different areas that you can unlock as you progress in the game. You selected everything that's important for the game to run properly and script-wise, everything runs just fine. But due to lag, it doesn't load in a wall that separates two areas from one another, because it's not essential to run the game.
This ruins gameplay, because you could do stuff that you shouldn't be able to do. So what do you do, you select that wall as an important object as well? If you do so, then what kind of objects aren't actually important?

When you're in studio, you insert all these things because in their own way, they're essential to the game, the scripts, models and just walls are absolutely necessary to the game while detail will add to the atmosphere. So you could say "remove the details when there's lag", but in the end, you'll end up with way more stuff that's essential than stuff that isn't. And people already made scripts to increase performance by deleting detail.

It's a choice that should be made by developers and not forced on by roblox, because it could be game breaking.
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Keemstar_Here is not online. Keemstar_Here
Joined: 24 Dec 2013
Total Posts: 19120
18 Jan 2017 11:20 AM
Not really, it's the own players fault for not having a good PC that can't load games


this is a siggy. it likes to sig I FOLLOW ME ON TWITTER https://twitter.com/YtNameAbove
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 11:25 AM
ehm harry, the rpggame sample. not everything is important.
the most important things are the players, npc's and the weapons and tools players are using.
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 11:26 AM
^ and you can't just put the whole workspace on the list.
there will be a limit like you can only put 2/3 of your game's objects on the list.
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AlwaysActiveDev is not online. AlwaysActiveDev
Joined: 24 Dec 2016
Total Posts: 174
18 Jan 2017 11:29 AM
support
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 11:31 AM
other objects will still load they are collideable but the important objects such as the games script will load first so the whole game will not freeze.
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 11:32 AM
^a wall that isn't loaded yet is still collideable but it will appear after it loads.
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devHurricane is not online. devHurricane
Joined: 22 Feb 2013
Total Posts: 236
18 Jan 2017 11:39 AM
If you want them to add it, then you better get a ton of support on this suggestion, personally I think it's a garbage idea but yeah whatever floats your boat..

I think it's garbage because first of all, technically all objects are important in a game.. Take the plaza for example, almost ALL the items in that game are important to make the game run.. Developers can easily forget to add a item to the list and boom there goes there game


NBA
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HarrySnotte is not online. HarrySnotte
Joined: 27 Jun 2011
Total Posts: 2854
18 Jan 2017 11:42 AM
But if you do that, you make the whole idea of not loading other stuff useless. That would mean that the unimportant details that don't need physics calculations, ### ###### in as well as "invisible parts". And it's not because you can't see them, that the roblox engine isn't loading them, you either load it in, or you don't. If making parts invisible, but still colliding was a good way too increase performance, people would already have done it, so I seriously doubt it helps...
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 12:08 PM
no all parts will load but when only in case there will be lag, the imortant objects will load first and fastest.
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 12:08 PM
you guys really don't get it.
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ToxicWasTe326 is online. ToxicWasTe326
Joined: 06 Aug 2016
Total Posts: 2728
18 Jan 2017 12:14 PM
I'm pretty sure we do, almost all parts of a game needed to be running to get smoother gameplay. Besides, roblox could EASILY forget an "Important Part" and (even quoted by someone above this reply) "BOOM the games done." (I think that's what it was..) Anyway, its a dumb idea. It would just be more work for the developers and every part in a game is important.





So yeah.
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
18 Jan 2017 12:30 PM
but what if a hacker joins and inserts useless parts?
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lewisdon is not online. lewisdon
Joined: 27 Oct 2008
Total Posts: 288
18 Jan 2017 12:43 PM
would cause lag
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HarrySnotte is not online. HarrySnotte
Joined: 27 Jun 2011
Total Posts: 2854
18 Jan 2017 12:49 PM
I know you mean that all parts eventually load, but in the meantime that they haven't loaded yet, you could easily break the game. You say it would insert the other objects once "the lag is a little done", that could be several minutes, or potentially never, either way it will cause situations where things are breakable.
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Devewz is not online. Devewz
Joined: 01 Sep 2013
Total Posts: 606
18 Jan 2017 12:56 PM
Trash post.


go the Milky Way, not the Rocky Road.
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RubyEpicDragon is not online. RubyEpicDragon
Joined: 02 May 2015
Total Posts: 1211
19 Jan 2017 01:42 AM
Ok, I argree my idea was bad this time.
Ok, now this post has to die
so everyone get off please.
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