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| 16 Jan 2017 03:10 PM |
the other day i saw a thread about not to use tick() but tick()%1e6 or something, someone help me out here?
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pketny
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| Joined: 27 Dec 2010 |
| Total Posts: 1162 |
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| 16 Jan 2017 03:12 PM |
| That's just to increment the difference in numbers that are generated for a smaller difference in time that they're generated I think, not sure... |
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| 16 Jan 2017 03:12 PM |
| I'd use combined total of all Players Vector3.x positions. |
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| 16 Jan 2017 03:15 PM |
tick()%1e6 just gets a very small fraction of the tick() time which changes very very fast it's basically as random as it gets without using the random dot org web API |
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