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Reasons for :UpdateAsync failure in Studio?

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AbstractCode is not online. AbstractCode
Joined: 26 Aug 2016
Total Posts: 654
16 Jan 2017 12:45 PM
In solo mode(not online mode), does pcall return false with :UpdateAsync at all times?

local success, message = pcall(PlayerData:UpdateAsync(key, function(oldValue)
return Data
end))

This could mess up my datastore system where I forceload any missing data and try to revive the player's data.
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