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| 15 Jan 2017 03:04 PM |
This is so idiotic ROBLOX, this is an old game I had and I was wondering why the bell wasn't ringing. This script still should work today, right?
#code _G.inring = false
script.Parent.MouseButton1Click:connect(function() if _G.inring == false then game.Workspace.Bell.bellcore.ring:Play() game.Workspace.Bell2.bellcore.ring:Play() _G.inring = true playerName = script.Parent.Parent.Parent.Parent.Name local h = Instance.new("Message", workspace) h.Text = playerName.." is ringing the bell!" wait(2) h:Destroy() _G.inring = false end end)
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pketny
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| Joined: 27 Dec 2010 |
| Total Posts: 1162 |
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| 15 Jan 2017 03:11 PM |
don't bump so fast mannn
Is there an error/warning in the output? |
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| 15 Jan 2017 03:11 PM |
| Shove prints everywhere to see if the code is running properly or not. It looks ok to me. |
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| 15 Jan 2017 03:14 PM |
No output errors
I put all prints and all the prints play. Could somebody try :Play() on their game and see if it works?
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| 15 Jan 2017 03:24 PM |
| I can assure you that :Play() works. |
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