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| 12 Jan 2017 04:46 PM |
so ya i have an FE game and whenever the player clicks i fire an event to create a missile n' stuff
and I add a bodyvelocity to move said missile and it's all choppy
ofc if i Made the missile on the client it wouldn't be laggy but then no one else would see it
is there a way to make it move smoothly??
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| 12 Jan 2017 04:58 PM |
| Dangit I can't remember it's name... But there's a method for setting a part's "host" to a certain player which solves those kinds of issues but I can't remember :^( |
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| 12 Jan 2017 05:00 PM |
I think this might help...
http://wiki.roblox.com/index.php?title=API:Class/BasePart/SetNetworkOwner |
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