complexo
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| Joined: 07 Jan 2009 |
| Total Posts: 1547 |
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| 12 Jan 2017 03:24 AM |
I'm trying to figure out how much crater-making a Roblox server and client can handle before stuff starts to run badly. In other words, rocket fight! https://www.roblox.com/games/603595119/Cratermaker-Performance-Test |
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complexo
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| Joined: 07 Jan 2009 |
| Total Posts: 1547 |
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| 12 Jan 2017 04:10 AM |
Alright, the conclusion of the testing is that the algorithm which makes craters needs to be way more efficient. They take a few seconds to generate in studio, while in multiplayer it takes only a second at the cost of really inaccurate physics. |
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