generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: Monsters as LocalParts?

Previous Thread :: Next Thread 
Garfanzo is not online. Garfanzo
Joined: 24 Apr 2015
Total Posts: 742
11 Jan 2017 02:14 PM
So I had this idea for my RPG style game I am making, making Local Monsters. The advantages I see is no kill stealing, (and there won't be any teams in this game so it's alright if others don't see them), also I can adjust the monsters levels for each individual so the maps don't get boring. But I do have a couple questions:

- Will monsters effect others lag? This is the maps reason I want to do this, so I can spawn monsters only around the individual, so that others don't get effected, and I won't need a whole map of monsters, just a few and it'll look good.
- Will making monsters local mess up any scripts?
- Is this a good idea?
Report Abuse
Tarkol is not online. Tarkol
Joined: 03 Feb 2010
Total Posts: 425
11 Jan 2017 04:02 PM
It's a great idea. Local items shouldn't create any lag for other users. As long as the scripts affecting the monsters are contained within the "monster" model then none of your scripts should be messed up.




~Praise the Sun~
Report Abuse
TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
11 Jan 2017 04:03 PM
it will be weird when you see someone fighting something invisible on your screen

kill stealing will always be part of rpgs ;)


Report Abuse
Wrathsong is online. Wrathsong
Joined: 05 Jul 2012
Total Posts: 22393
11 Jan 2017 04:04 PM
it will be weird when you see someone fighting something invisible on your screen [2]

i don't see the problem if you just allocate xp/cash to everyone who did damage to the mob?


Ever wanted to learn how to script? Check out my YouTube channel: youtube.com/austintheslayer Want to see me code in action? Follow my twitch: twitch.tv/austinrblx
Report Abuse
Void_Optics is not online. Void_Optics
Joined: 21 Mar 2016
Total Posts: 286
11 Jan 2017 04:16 PM
Cool concept. If you plan on creating this, you need to research into local parts. The questions you asked (other than the third one) are all the extreme basics of local parts.

Personally, how I would do it, is turn FE on and have all monster generation/interaction done through localscript.
Report Abuse
Intended_Pun is not online. Intended_Pun
Joined: 10 Aug 2016
Total Posts: 4384
11 Jan 2017 04:18 PM
"it will be weird when you see someone fighting something invisible on your screen"

You could load the monsters in for other players close enough, but they won't be able to do anything to it and will also be local for those players. Just an idea, though.
Report Abuse
pketny is not online. pketny
Joined: 27 Dec 2010
Total Posts: 1162
11 Jan 2017 04:18 PM
I suggest just using FE
Report Abuse
TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
11 Jan 2017 04:19 PM
@pkenty you are missing the point here.

@intended_pun

exploiters could also modify local monsters and get more points than other players. just saying :)


Report Abuse
Intended_Pun is not online. Intended_Pun
Joined: 10 Aug 2016
Total Posts: 4384
11 Jan 2017 04:41 PM
@Time
Totally forgot about exploiters, you're right. Maybe make the one that shows up for other players just for show?
Report Abuse
dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
11 Jan 2017 04:43 PM
I feel like this could have potential, but at the same time I think it would be better if this were developed into some sort of advanced and detailed singleplayer RPG, but of course that would defeat the purpouse of having a local monster. Idek why I recommended this.
Report Abuse
Garfanzo is not online. Garfanzo
Joined: 24 Apr 2015
Total Posts: 742
11 Jan 2017 05:44 PM
@Tarkol So what you're suggesting is have the body of the monster itself local, and the rest of the scripts controlling it from elsewhere? If so, is there a specific spot they should control from?
Report Abuse
Tarkol is not online. Tarkol
Joined: 03 Feb 2010
Total Posts: 425
12 Jan 2017 12:56 PM
id make the entire monster local. All you've gotta do is something like M = Monster:Clone()
M.Parent = camera
All this assuming you had the variables set for the monster and camera to make them local.
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image