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| 05 Jan 2017 12:44 AM |
Title, game:
https://www.roblox.com/games/587989372/unnamed |
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| 05 Jan 2017 01:02 AM |
| Fixed it shooting, when not equipped... |
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| 05 Jan 2017 11:20 PM |
| Added a ton more, and you can kill people now ;) |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 05 Jan 2017 11:37 PM |
| Pivot the head at it's base, not center. |
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| 05 Jan 2017 11:43 PM |
| Added sounds and fixed the target, the head pivots off the neck joint as the arms are welded to your head, and the gun is a tool (handle welded parts), it all gets destroyed when the tool is unequipped. |
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| 08 Jan 2017 02:12 PM |
| Going to add reload when ammo is low and xbox one controller reload support. |
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troy96900
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| Joined: 04 Mar 2010 |
| Total Posts: 31 |
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| 08 Jan 2017 02:20 PM |
| It's pretty good mate but you should hide the mouse and idk if you want to add this but in some games after the recoil is finished the camera starts to go back to its original position before the recoil. |
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| 08 Jan 2017 02:27 PM |
| Overall it's very nice. However the animations are lacking. |
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| 08 Jan 2017 03:56 PM |
| They are placeholder animations and only show on the client. There are only 196 lines in the client so I'd say I did good. (Server has 76, which handles reloading shooting and etc.) |
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| 08 Jan 2017 03:58 PM |
| Also ignore the map, its just a sad placeholder and the target is for testing damage with range and spread. |
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iErebus
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| Joined: 10 Jun 2010 |
| Total Posts: 630 |
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| 08 Jan 2017 04:53 PM |
Overall I like it, it's better than I have been doing.
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| 08 Jan 2017 05:09 PM |
| I think a really important part of guns that alot of ROBLOX games miss, is that the guns should feel satisfying to shoot. Your gun certainly hits that point quite well. Nice job! As for things you should add, perhaps iron sights? Of course, that depends on whether or not you'd want that in your game. |
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C_Sharper
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| Joined: 03 Oct 2011 |
| Total Posts: 6405 |
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| 08 Jan 2017 05:13 PM |
| Excellent. It's been awhile since a gun this good has been made. :) |
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| 08 Jan 2017 11:16 PM |
| Thanks you all for your input, I will add sprinting and aiming soon enough and add xbox one support for reloading and etc... I will also add anti exploiting like speed, jump, flying, and ping kicking. (Because FE has character replication it doesn't stop stuff like this) |
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| 08 Jan 2017 11:26 PM |
| Should I keep or remove recoil on the controller? I want it to be easy to use but not too easy or hard. |
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OAuth2
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| Joined: 27 Nov 2016 |
| Total Posts: 751 |
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| 09 Jan 2017 12:26 AM |
You should keep the recoil that way. It makes the game harder and you'll actually have to learn spray control/patterns (cs:go)
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| 09 Jan 2017 12:49 AM |
| Its a random recoil and theres two, the initial kick random kick and the pull back to reduce it in another unique way. This together creates the unique feel but one by it self feels bad. This gives it sometimes no kick then massive kick other times, making it more realistic since each bullet is different (even though its same measurements of powder and etc..) |
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| 09 Jan 2017 12:57 AM |
feels to hit scan ish
i lurk in the shadows http://www.roblox.com/--item?id=547395788 |
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| 09 Jan 2017 08:11 PM |
| It uses CFrame ray-casting to give an outward bullet depending on spread and distance. |
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Zued
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| Joined: 18 May 2015 |
| Total Posts: 506 |
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| 09 Jan 2017 09:15 PM |
What is the gun from it's oddly familiar.
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Laedere
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| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
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| 09 Jan 2017 10:09 PM |
| It's an L85A2 assault rifle. The model seems to be a port of Battlefield 4's model. |
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