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| 30 May 2015 09:13 AM |
Basically looking for game concepts that would attract the public's eye. Something fun and addicting you guys might want to see on Roblox. Please comment any ideas you might have.
Recently created a group called Unhatched games. Honestly were stuck on what to make. Aha. So you'll be helping us out by give us a list of game concepts we can decide on.
Don't be afraid to go into depth w/ game mechanics, and objectives.
Group: http://www.roblox.com/My/Groups.aspx?gid=2589829
Thanks again ^.^ |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 30 May 2015 09:24 AM |
| What can I not make myself? o3o |
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| 30 May 2015 09:24 AM |
^
u should add filtering - devious |
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Searchie
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| Joined: 07 Dec 2013 |
| Total Posts: 94 |
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| 30 May 2015 09:40 AM |
My idea for now is "Minion MOBA". It would be a bit like League of Roblox/Legends but easier to jump into without beign called a "Noob", one that is pretty strategic but not LoR level. The goal would also be different.
You must "Capture" the other team's "treasure". However you can't just instantly take it. You must instead take some of it's gold in packs and bring it back to your treasure. However, if you are killed in your path the gold is dropped. This gives a niche to character that are fast and defensive.
The characters would be NormalMinion in outfits and stuff, with three "Moves" that take a long or short time to reload as well as a weak physical move used by left click and a weak ranged one used with right click. Here's a character example: ----- MinionRogue o Fast and has strong attacks, but weak defense and health meaning it shouldn't be used for long battles. o Appearance is a minion with a dagger and leather armor. Moves: o Slash Tornado (MinionRogue spins around in a tornado with it's dagger, hitting multiple times and dealing around 10 damage par hit, long reload.) o Speed Boost (MinionRogue goes faster for like 3 seconds, average reload.) o Leech Slash (MinionRogue slashes an enemy with a green dagger, dealing average damage and draining 1/4 of the damage done. Average or long reload.) ----- We shouldn't go too technical with characters. For example, we shouldn't make a character called "ShinyMinionOfHauntedFlames". Keep simple and easy-to-get concepts like "WaterMinionMage", "NurseMinion", "MinionKnight", ect.
One could use a shop, however it uses the treasure's gold so one shouldn't buy items for no reason. The gold of the treasure wouldn't be much, like around 1000 so the rounds don't last 1 hour-ish. In consequence the shop items's maximum cost would be like 100. The gold used respawns in camps around the map or something.
The terms would be simple like "Magic" instead of stuff like "HAX".
If anyone has ideas to further differentiate or expand this, feel free to put them here I guess.
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 30 May 2015 09:44 AM |
| ^ So simple it's sad that you apparently can't do it. |
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GunPro8
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| Joined: 30 Aug 2013 |
| Total Posts: 3 |
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| 30 May 2015 09:55 AM |
| I have been making a game called "Military Kill-Day". It was supposed to be a shooter with cool game mechanics, But it turned out as a giant flop. I used terrible weapons and I even stopped working on it. I would appreciate if someone would teach me some scripting, But I might not even make improvements to the game. |
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| 30 May 2015 10:16 AM |
before you make the game called "military kill-day", try to improve on the Dinosaur Simulation game. besides, there are too many newbies which causes too many t rex rampaging everywhere!. best to start off as Omnivoraptor or triceratops instead of t rex since it's expensive. *The NPC dinosaurs are individuals, make herbivores more likely to be in a 'herd' while the NPC dinosaurs for carnivores, 'packs' *Eggs are required for the game. place eggs near NPC mother dinosaurs while flying dinosaurs lay eggs on trees. *eating Trees didn't work still... that's all folks :D |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 30 May 2015 10:26 AM |
^I made a completely working Dinosaur simulation game that has about 20 different dinosaurs that are playable, each can also randomly spawn as an AI that uses A*. I didn't upload it because it was boring, slow, and difficult. |
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| 30 May 2015 11:34 AM |
| How about a new and better build an army and fight game? The build an army and fight games are VERY outdated, it can be considered classical. We can also add monsters instead of troops or maybe both. I think the game should revolve under AIs more if there aren't enough players and there can be raids, sieges or wars. Maybe there can be equipment management also there could be a story line but that might take too long to make. Also you will yourself be the strongest char in the game so you can either make your army stronger or yourself maybe both. |
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Hd3dTv708
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| Joined: 02 Mar 2013 |
| Total Posts: 26 |
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| 30 May 2015 12:01 PM |
Make a Game Called Fish Simulator Add Sharks Fishes Also Dino Fossils You Found in Water Maybe Megalodon Great White Sharks Reef Shark Tiger Shark Mako Shark Golden Fish You Know Some Fishes Like This a Fish Game Fish Simulator There Are 2 Types 1-Fishes 2-Fishers Please Can You Make That Game? |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 30 May 2015 12:04 PM |
Potato Simulator 2k15
#2Hard4MeBro |
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havenmaki
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| Joined: 29 May 2015 |
| Total Posts: 18 |
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| 30 May 2015 12:05 PM |
*claps* About time, about time..
FIFA 15, with controllable little people instead of players.. |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 30 May 2015 12:06 PM |
Some source code for brick simulator>
local script in StarterGui:
c = game.Workspace.CurrentCamera c.CameraType = "Scriptable"
p = Instance.new("Part",game.Workspace) p.Anchored = true p.Position = CFrame.new(0,5,0) c.CoordinateFrame = CFrame.new(0,5,10) |
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| 30 May 2015 01:34 PM |
| How about a rpg survival game. In the game the story goes as zombies being the only ones alive int he world. Zombies gain intelligence after years of cannibalism for some unknown reason. Zombies have also gained an ability of stealing other's ability (like AI's) by eating each other like passive skills to active skills. Abilities range from running fast and faster regen to self explosion and tentacle manipulation but the stronger the ability the smaller the success rate of obtaining it. Zombies can also "loot" other zombie parts and add it to themselves with a small success rate too excluding non humanoids. There can be breakthroughs of skills both active and passive by using them often. There can be even skill meter for walking/running or jumping which can be increased or made faster by using them more often. It would act as an survival game like the deadzone where you could collect items and kill other players though players' skills can't be stolen. Zombies can use guns too but guns start to be weak against stronger players (zombies). |
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| 30 May 2015 01:39 PM |
| How about a game where you pick classes like a bow, sword, dagger, etc. and you upgrade them for how many kills/rounds you get/win. The rounds will be 1v1's that you will continually be put into unless you choose to fight npc's, which will be somewhat of a story mode. You can have breaks to upgrade and buy weapons. You could also add a variety of maps and abilities to make the game a lot more fun. Maybe there wil be an option to do team deathmatches. You could create clans that would face other clans, and maybe a tournament event can be arranged. Also, cool looking armor and weapons would catch the public's eye, making them interested. A catchy name too.. |
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Emarmello
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| Joined: 10 Feb 2013 |
| Total Posts: 10 |
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| 30 May 2015 01:49 PM |
| Make a Prehistoric Fish simulator. |
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| 30 May 2015 02:29 PM |
| Ive always wanted to make the game I just suggested, but I can't script :C |
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| 30 May 2015 03:48 PM |
| Also please don't make a F.N.A.F clone. ROBLOX IS FULL OF THAT STUFF. It's way worse than that of murder games. Seriously staph..... |
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Searchie
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| Joined: 07 Dec 2013 |
| Total Posts: 94 |
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| 30 May 2015 04:09 PM |
| Roblox isn't that full of it. I'm pretty sure there's more Pokemon games then that series. And atm there's more haters then likers of it. Also I look at the horror/RPG section and I barely see any F.N.A.F. games now. And it's highly unlikely we'll make one anyways due to copyright reasons. |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 30 May 2015 06:41 PM |
| What copyright? It's an indie game. |
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| 30 May 2015 11:19 PM |
| @search, no it was worse than that. Pokemon fan games never even had active players in them excluding the good ones but my gawd... so many FN.AF games..... RoBLOX even deleted one of those games maybe for copyright issues but it just be similiar to that. I barely see anyone hating on F.NAF so I can't say what you said is correct and I am not hating FNA.F but rather how overused it is. Kinda like free model games getting to front page but lesser. There has also been a video of Dayren on this FN.AF with statistics and stuff though this post was rather not inspired by that but my sudden realization that IT STILL STRIVES. |
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| 30 May 2015 11:25 PM |
| Also it's popularity still strives in ads too. Showing that FN.AF has made a very big impact on Roblox, if I searched through the ads right now I would find MLG ads, Group ads, Game advertisement etc. but excluding those if we only see the game reference ads you would see Murder ads and FNA.F ads. Murder games are very profitable so it would be understandable that they are being ad Bomb but FNA.F.....? The fandom runs deep.... |
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| 31 May 2015 10:09 AM |
I've been thinking about trying to make an RPG but instead of being a fantasy game it's a 3rd/1st person shooter set in the present or near future. It would be in a post apocalyptic world (maybe with zombies). It would work with the normal RPG system of killing stuff and getting xp to level up but some survival aspects could also be added such as hunger or thirst, if zombies are in it then you could get infected and need to find a cure.
If i knew how to code in lua i would give this a shot but i'm still a noob :P |
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