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Re: A dimensional door

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ImperialOutcast is not online. ImperialOutcast
Joined: 24 Nov 2009
Total Posts: 12054
10 Jan 2017 03:51 AM
What's the possibility of connecting two doors on opposites sides of the map that enables you to view out of each door their perspective views and then go through one of the doors to exit into the other side of the other door?

I'm thinking of scripting something like a module to create a door using FilteringEnabled to allow for teleportation and tricks.
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ImperialOutcast is not online. ImperialOutcast
Joined: 24 Nov 2009
Total Posts: 12054
10 Jan 2017 04:07 AM
Anyone?
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CrystalFlameYT is not online. CrystalFlameYT
Joined: 17 Jul 2014
Total Posts: 222
10 Jan 2017 04:55 AM
You could try putting a high quality decal behind it.
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Zarkonan_Zenheart is not online. Zarkonan_Zenheart
Joined: 29 May 2012
Total Posts: 610
10 Jan 2017 05:54 AM
What you'd need is multiple camera perspectives. From what I know, ROBLOX doesn't support that so it isn't possible without causing extreme lag. I might be wrong and someone else might know but until we get multiple cameras (which would allow for mirrors (effectively what you want when you think about it)) we're stuck.
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Kodran is not online. Kodran
Joined: 15 Aug 2013
Total Posts: 5330
10 Jan 2017 06:06 AM
You could use math and duplicate all the stuff from the other side of the map locally so it looks like you can see the other place.


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ImperialOutcast is not online. ImperialOutcast
Joined: 24 Nov 2009
Total Posts: 12054
10 Jan 2017 09:15 AM
Kodran, that's what I was thinking of honestly considering to do.

I was going to create the game on a server basis and place all the parts within ReplicatedStorage and then use the clients workspace as the world and have the Server only work with a Workspace that would be for mingling parties.

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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
10 Jan 2017 09:15 AM
https://www.roblox.com/games/48886383/Dimensional-Door-Tech-Demo


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ImperialOutcast is not online. ImperialOutcast
Joined: 24 Nov 2009
Total Posts: 12054
10 Jan 2017 09:23 AM
Not bad.

It's sort of glitchy and would likely be more efficient if he'd just used terrain around the door to block your viewpoint from certain angles.
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
10 Jan 2017 09:26 AM
It was just a tech demo but yeah I'm sure he knows that :P


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ImperialOutcast is not online. ImperialOutcast
Joined: 24 Nov 2009
Total Posts: 12054
10 Jan 2017 09:29 AM
:P
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