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| 10 Jan 2017 03:51 AM |
What's the possibility of connecting two doors on opposites sides of the map that enables you to view out of each door their perspective views and then go through one of the doors to exit into the other side of the other door?
I'm thinking of scripting something like a module to create a door using FilteringEnabled to allow for teleportation and tricks. |
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| 10 Jan 2017 04:55 AM |
| You could try putting a high quality decal behind it. |
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| 10 Jan 2017 05:54 AM |
| What you'd need is multiple camera perspectives. From what I know, ROBLOX doesn't support that so it isn't possible without causing extreme lag. I might be wrong and someone else might know but until we get multiple cameras (which would allow for mirrors (effectively what you want when you think about it)) we're stuck. |
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Kodran
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| Joined: 15 Aug 2013 |
| Total Posts: 5330 |
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| 10 Jan 2017 06:06 AM |
You could use math and duplicate all the stuff from the other side of the map locally so it looks like you can see the other place.
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| 10 Jan 2017 09:15 AM |
Kodran, that's what I was thinking of honestly considering to do.
I was going to create the game on a server basis and place all the parts within ReplicatedStorage and then use the clients workspace as the world and have the Server only work with a Workspace that would be for mingling parties.
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 10 Jan 2017 09:15 AM |
https://www.roblox.com/games/48886383/Dimensional-Door-Tech-Demo
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| 10 Jan 2017 09:23 AM |
Not bad.
It's sort of glitchy and would likely be more efficient if he'd just used terrain around the door to block your viewpoint from certain angles. |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 10 Jan 2017 09:26 AM |
It was just a tech demo but yeah I'm sure he knows that :P
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