Rombom
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| Joined: 11 Dec 2006 |
| Total Posts: 4347 |
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| 04 Aug 2007 03:21 AM |
I have just come up with an idea relating to hats on their prices. hats should be priced depending on their sales, so more popular hats slowly increase in price, while less popular ones decrease. however, the prices of more expensive hats would decrease slower, because they are harder to buy. and cheap hats would increase faster, because they are easy to buy.
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Rombom
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| Joined: 11 Dec 2006 |
| Total Posts: 4347 |
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Rombom
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| Joined: 11 Dec 2006 |
| Total Posts: 4347 |
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| 04 Aug 2007 11:43 AM |
| um isn't that little far away for roblox? |
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Timrio
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| Joined: 18 Mar 2007 |
| Total Posts: 7451 |
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| 04 Aug 2007 12:11 PM |
| Some hat prices do need to descrease abit. |
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Rombom
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| Joined: 11 Dec 2006 |
| Total Posts: 4347 |
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| 04 Aug 2007 12:30 PM |
um isn't that little far away for roblox? --- its a suggestion. |
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AMK152
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| Joined: 25 Apr 2007 |
| Total Posts: 428 |
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Telamon
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| Joined: 30 Jan 2007 |
| Total Posts: 3614 |
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| 06 Aug 2007 02:09 AM |
| Interesting idea. This way hats would be priced according to their intrinsic coolness. |
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Telamon
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| Joined: 30 Jan 2007 |
| Total Posts: 3614 |
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| 06 Aug 2007 02:11 AM |
| On the other hand, this would make it hard for new players to buy any cool-looking hats, since they would all cost much more than what players start with. |
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Rombom
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| Joined: 11 Dec 2006 |
| Total Posts: 4347 |
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| 06 Aug 2007 02:22 AM |
| There should not be any sudden and drastic price changes; but if a hat is popular, the price should slowly rise, and if it is unpopular, then it should fall. |
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AMK152
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| Joined: 25 Apr 2007 |
| Total Posts: 428 |
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| 06 Aug 2007 09:49 AM |
| The thing is, if this were to happen, the popular hats would rise in price, while the unpopular ones would fall. Also, the already expensive hats, their prices would fall. Soon, the popular hats would be too expensive to buy, and so the unpopular hats would be purchased, then their proces would go up. Then, the former expensive hats would be cheap, and people would start buying them at a fast pace, therby re-increasing their price. This would go back and forth. |
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Rombom
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| Joined: 11 Dec 2006 |
| Total Posts: 4347 |
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| 06 Aug 2007 06:01 PM |
| No, because the more expensive the hat, the slower it will fall in price. and the going up and down of prices is kinda the point. |
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Telamon
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| Joined: 30 Jan 2007 |
| Total Posts: 3614 |
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| 06 Aug 2007 06:36 PM |
| The only thing that would be hard to do is make a rare hat that stayed hard to get. Top players like having these things because they are status symbols. |
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Duck
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| Joined: 14 Jul 2007 |
| Total Posts: 12114 |
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| 06 Aug 2007 06:59 PM |
True some people want to think there cool like some rich people on roblox. Where they like to get all these hats and stuff and show people that they earned it and they did hard work to get it. |
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Rombom
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| Joined: 11 Dec 2006 |
| Total Posts: 4347 |
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| 06 Aug 2007 08:09 PM |
| Perhaps you could have those hats stay at a fixed price, or at least have them lower VERY slowly (1-2 Robux/tickets a month)? |
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Rombom
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| Joined: 11 Dec 2006 |
| Total Posts: 4347 |
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| 06 Aug 2007 08:10 PM |
| or acually, even less than that more like 1-2 robux/tickets every few months. |
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PCwiener
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| Joined: 03 Mar 2007 |
| Total Posts: 3746 |
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| 06 Aug 2007 10:53 PM |
| yea, i wouldnt want to have wasted 5000 r$ on my tophat and wait a few months and have noobs purchasing it for 5. |
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| 07 Aug 2007 12:26 AM |
| You people speak in a language that I don't under stand. |
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| 10 Jan 2017 09:26 AM |
| That would really be abusive |
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| 08 May 2017 03:00 PM |
was about to accuse op of being pged just now
R+://723129862 |
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