hebalota
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| Joined: 11 Mar 2010 |
| Total Posts: 71 |
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| 10 Jan 2017 09:13 AM |
THEY REMOVED THE ABILITY TO DROP HATS IN GAME! "="
"We removed it because it was confusing to new players"
What an excuse! same thing for removing the tickets |
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| 10 Jan 2017 09:14 AM |
no need to make a new post about it.
- Derp Tubby (meme) |
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| 10 Jan 2017 09:14 AM |
"The reasoning behind this change is that hat dropping is a legacy feature that most games don't use and therefore should not be available by default. Hat dropping is a feature only available to desktop users and can create problems in games which do not clean up dropped hats. Also, with the introduction of accessories players are now able to bring ten accessories into game, this can create many more items littered on the ground for games that don't have hat cleanup scripts."
Did you even read the post?
hehe xd |
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combiners
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| Joined: 05 Aug 2009 |
| Total Posts: 6466 |
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| 10 Jan 2017 09:16 AM |
I seriously can't complain about this, I HATE going in to games and the spawn point is littered with hats, I have a decent pc and it causes small fps dips which are beyond annoying.
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| 10 Jan 2017 09:19 AM |
To be honest, it's a mixed bag.
On one hand you won't get much lag, but on the other hand, it was good for letting people try on your hats.
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Vaepers
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| Joined: 22 Sep 2012 |
| Total Posts: 1981 |
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| 10 Jan 2017 09:19 AM |
Now game creators, with hats you're allowed to wear on your head, has to have a "Hat Remover" brick.
Not hard.
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| 10 Jan 2017 09:24 AM |
well why doesnt roblox just delete all hats in every game if too much is thrown in game like 20 |
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| 10 Jan 2017 09:26 AM |
You can script back the hat dropping..
Put this as a regular script in the PlayerScripts folder.
local function dropHats() local localPlayer = game:GetService("Players").LocalPlayer if localPlayer and localPlayer.Character then for _, obj in pairs(localPlayer.Character:GetChildren()) do if obj:IsA("Accoutrement") then obj.Parent = game.Workspace end end end end
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if not gameProcessedEvent then if inputObject.KeyCode == Enum.KeyCode.Equals then dropHats() end end end) |
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