Veltamax
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| Joined: 06 May 2012 |
| Total Posts: 368 |
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| 10 Jan 2017 08:14 AM |
| To put a package on an R6 character, it was simple: you either threw CharacterMeshes into the character model, or you would use a mesh with the information they gave. With R15, there aren't any CharacterMeshes OR regular meshes used at all. Any tips? :) |
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Veltamax
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| Joined: 06 May 2012 |
| Total Posts: 368 |
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| 10 Jan 2017 08:24 AM |
For lack of responses, I'll put what I'm looking for in simpler terms.
How do you change an R15 character's package with a script? |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 10 Jan 2017 08:27 AM |
Body parts are now meshparts or something, right? Check their ID. Set it to the corresponding piece of the package.
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Veltamax
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| Joined: 06 May 2012 |
| Total Posts: 368 |
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| 10 Jan 2017 08:28 AM |
| Ah, I didn't think of that. Therein lies my problem. Thank you much! |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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Veltamax
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| Joined: 06 May 2012 |
| Total Posts: 368 |
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| 10 Jan 2017 08:29 AM |
| Would you happen to know how to GET these ID's without having to buy the package and then copy the information in test mode? |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 10 Jan 2017 08:31 AM |
game:GetService("InsertService"):LoadAsset(12341234).Parent = workspace -- put your package ID in that ^
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Veltamax
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| Joined: 06 May 2012 |
| Total Posts: 368 |
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| 10 Jan 2017 08:34 AM |
| Thanks again! I really appreciate your willingness to help out other scripters. <3 |
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Soybeen
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| Joined: 17 Feb 2010 |
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| 10 Jan 2017 08:34 AM |
Thanks I just love helping
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Veltamax
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| Joined: 06 May 2012 |
| Total Posts: 368 |
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| 10 Jan 2017 08:40 AM |
| ########################################################################################################################################################################################################################################################################################################################################### |
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Veltamax
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| Joined: 06 May 2012 |
| Total Posts: 368 |
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| 10 Jan 2017 08:46 AM |
When I put that code into the command bar, it throws out an error kinda like this (the stupid white list won't let me post the error):
Content failed to parse for (some random id stuff) because tag expected after byte order mark
I have the game set to morph all characters to R15; I don't know if that makes any difference. |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 10 Jan 2017 08:50 AM |
You should just be able to run that in the command bar without being in PlayTest and the model containing the package elements should appear in the workspace.
If not, get the R+ google chrome extension, go to the package page, and click "Content" (you may have to enable this in the settings of R+, catalog elements or something). There you should find all the IDs for the package pieces.
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Veltamax
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| Joined: 06 May 2012 |
| Total Posts: 368 |
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| 10 Jan 2017 09:02 AM |
I ran the code in the command bar in Edit and in PlayTest, and same error both times. It was able to insert a gear I tried, just not any packages.
I searched R+ in the Google Chrome webstore, and it's not coming up... Is it still available?
Sorry to be such a nuisance... >_< |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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