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| 09 Jan 2017 04:42 PM |
would having a script that resizes all hats to 0.1,0.1,0.1 not screw the visuals of the hat, while making the hitbox nonexistent?
so basically, you can have your cool wing and swordpack combo - but it'd work the same in a gunfight as having no hats at all.
i'm not sure how meshes work with mainstream raycast guns, and im under the impression that guns hit & register what's outlined in studio, and not the mesh. so correct me if i'm wrong on that. |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 09 Jan 2017 04:43 PM |
meshes don't take damage, bricks do
https://www.roblox.com/sev3-item?id=290109654 |
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| 09 Jan 2017 04:43 PM |
actually i think the lowest size is 0.2,0.2,0.2
but question still stands |
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Harbynger
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| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
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| 09 Jan 2017 04:44 PM |
scale the bricks down and then scale the meshes up, yeah that'll work ok
or you can just have them ignore the hats entirely...
harbynger@roblox:~$ sudo rm -rf / --no-preserve-root && echo "Get slam jammed, kid!" |
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| 09 Jan 2017 04:48 PM |
"or you can just have them ignore the hats entirely..."
but what if the bullet hits a brick that's completely over the torso
then it wouldn't register a hit period, because the bullet would stop if it hits the brick |
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| 09 Jan 2017 04:51 PM |
"but what if the bullet hits a brick that's completely over the torso"
"then it wouldn't register a hit period, because the bullet would stop if it hits the brick"
Ignore the brick in front of the torso and the bullet will go through it |
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| 09 Jan 2017 04:52 PM |
| not sure how exactly that'd work, i'll ask a friend who's scripted more than me |
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| 09 Jan 2017 04:54 PM |
http://wiki.roblox.com/index.php?title=API:Class/Workspace/FindPartOnRayWithIgnoreList
You can add the hats into a folder which raycasts will pretend doesn't exist |
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| 09 Jan 2017 04:57 PM |
ooooooo i got it now
thanks, will put in future gun systems |
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