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| 07 Jan 2017 05:12 PM |
to those of you who have clicked on the link i've supplied in my bio, i think it's about time i say i will slow down my development on roblox. it's been a ride for me, but not everybody can stay on what they love forever. now, i'm not saying i'm quitting roblox entirely-- referring to not going on the website at all, not doing any single update to my games, etc, but instead i just won't be making that many games anymore.
i started back in 2013 as a person you'd expect. noob########uy who loved games, all that stuff. it was a great day when it wasn't filled with cringe. i was so into these games, that it became my main habit to go to roblox.
months later, i thought it was about time i made my own game. the first real game i had ever created was something called "Gub Cafe". it was pretty much a low-detail cafe game that used too many freemodels. i wanted to make this specifically because i was into those other "food" games.
after that game, i thought of making a laboratory, because i was so into sci-fi. the funny part was, i understood what decals were, and i used ms paint to make them. i have to admit; i've made some really horrible decals in the past.
my first friend "wolv234needshispazz" had been with me. we wanted to stop the rise of small scams that were in roblox. i made a tower for him in that game too lol. he was honestly a nice guy. today his username is "Totallysweggy."
that game had so many freemodels, so many that the game contained just enough viruses to make it totally unplayable. so then i had to discard that and work on something better.
then came the start of my career; gub computer core.
i was inspired by diddleshot (look 'im up) to make such a game, because i loved going to his pinewood computer game. the idea that blowing things up in the game was just "fun" in my opinion. no, i'm not referring to real life violence. i wanted to make a game myself that i thought was futuristic.
months pass by after the development of the game, and at first i was only able to read scripts and tweak them. i learned from the mistakes i have made in scripting them. if something didn't work properly, i went back and tried resolving the bugs.
the first commands i had learned were changing the properties of objects. also directories, of course, cause otherwise you can't really understand how to change the properties of objects. ironically "print" was not the first command i understood because i didn't know where i could've read what it had outputted.
after reaching 1,000 visits on gub computer core, i thought it was about time to make something better.
so then i followed along to bigger projects, such as gub radioactive core, gub universal experiment, etc.
i actually had a full website dedicated to my gub franchise (and of course it was crappy enough). it didn't have a lot of visitors, but i expected that. in fifth grade, i wanted to show my teachers what kind of work i did. i also learned how to edit videos at that time using after effects and sony vegas, so i actually compiled a few videos for them to see what kind of work i made. of course, compared to today, that work is obsolete.
summer 2015 comes, and that's when i realized i was losing my motivation to work on games. but i did not give up.
september follows along, and one of the biggest and proudest projects i had ever made came out.
gub computer core 2.
it had so many visitors which i haven't expected-- so much positivity, so many people who wanted to help me out, so many inspirations who actually came to see that game. i realized that it was in fact a game i should work on for a long time.
2016 arrives. i don't know how to say this in terms you would understand, but it was the best and worst year of my life.
let's talk about the best first. when february came, i was completely fluent with lua. i knew how to program anything i wanted. i had the power in my hands. i kept making more and more projects. i actually had a project called "the 2016 project" which was extremely well-done, but the sad fact is it's discontinued by now.
now for the bad.
i was actually under a horrible state of depression. every day of my life that passed kept getting worse and worse. at first i was not in the mood to work on anything whatsoever-- that meant games, videos, not even open up studio. by september, i was so depressed that i was on the verge of suicide. i began making youtube streams doing what i loved most, and they helped me out whenever hard times came. (i love all of you who attended those, you guys are the best. <3)
december comes, and that was when i wanted to kill myself badly. sometimes i stormed out of my house trying to think about life, and i had to call a crisis hotline. the worst part was, nobody was available at that time. i'm not sure how. i had no response. and i had nowhere else to turn.
the greatest part was, by the final week of 2016, my depression had gone away. i felt so much better.
i want to take a moment to thank each and every one of you who attended my streams, who was there when i needed someone, who were my friends for my entire career, who are my family, because without you i wouldn't've gotten to where i am today.
today i hope to strive in further coding, possibly making inventions in the future. at the moment i am trying to code with MIDI devices to see what i can possibly invent. ROBLOX is not the place for me for 2017.
again, don't worry guys. i won't restrict myself from ROBLOX. i'll just probably stop making huge games. i don't want any of you to feel sad while i leave. if i have something marvelous i create (maybe one day create an API online that you can connect to with ROBLOX), i'll be more than welcome to talk to you guys on roblox about it and see what i make.
again, thank you guys so much for staying with me for so many years. it's been a great adventure, but i'll have to start passing away.
and to my friends and family, i love you. :)
~g |
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| 07 Jan 2017 05:13 PM |
1. who are u
2. where's the "tl;dr" version
3. why should i care
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| 07 Jan 2017 05:17 PM |
1. a used-to-be semi-famous dev on roblox. 2. tl;dr, i won't be making games anymore on roblox, but just models and work for other peeps at this point. i'll still be on roblox from time to time but not as usual. 3. caring is a choice. you don't have to care.
~g |
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bonnyalex
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| Joined: 21 Aug 2015 |
| Total Posts: 146 |
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| 07 Jan 2017 05:19 PM |
says the guy who joined august 15 of 2016, and is a perfect example of an average ODer on roblox. think twice about you say, man.
~g |
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bonnyalex
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| Joined: 21 Aug 2015 |
| Total Posts: 146 |
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| 07 Jan 2017 05:19 PM |
LOL u Said u Were Depressed
Age: 12
LOL!!! OK SURE BUDDY |
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bonnyalex
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| Joined: 21 Aug 2015 |
| Total Posts: 146 |
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| 07 Jan 2017 05:20 PM |
| Like Ur 2013 Join Date is Any Better LOL!!!! |
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| 07 Jan 2017 05:20 PM |
er, sorry, 2015. still. and yes, i was. what does age have to do with all of this?
~g |
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| 07 Jan 2017 05:21 PM |
calm down
join date doesn't matter
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microk
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| Joined: 19 Oct 2011 |
| Total Posts: 32496 |
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| 07 Jan 2017 05:21 PM |
i read a sentence i should've stopped
r+://465944000r+://465943930r+://465943832r+://465943273 |
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| 07 Jan 2017 05:22 PM |
i love people like this because i get to screw around with them so much. they always come back with responses that are so wrong. if you have nothing nice to say, don't say it. otherwise you yourself are going to come back with worse responses. like so:
your grammar is just-- ugh. "LOL". who even says it that way anymore? nine year olds, that's who.
anyways, enough talking to you for today. say whatever you want, but you're not getting a response back.
~g |
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| 07 Jan 2017 05:23 PM |
if you don't want to read, just read the tl;dr message i've supplied in a response.
~g |
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bonnyalex
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| Joined: 21 Aug 2015 |
| Total Posts: 146 |
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| 07 Jan 2017 05:23 PM |
| Lol Kid U Mad Bro? Grammar Does Not Matter, Only Try Hard Lil Kids Use It |
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| 07 Jan 2017 05:24 PM |
| lmao low postie no1 cares ur devs |
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| 07 Jan 2017 05:25 PM |
wow nice 12 year old fights right here
listen gamer i dont think anybody gives a crap about your stuff and i dont think you were a "semi-popular dev".
here, jst go make a thread saying "who know's me" and then see what people reply, just go and see
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| 07 Jan 2017 05:31 PM |
semi-popular means i'm not popular nor am i just a waste. also, these are for the people who know me, so i honestly don't see what the point of talking to someone random from the internet from a simple forum is about something big. oops. i shouldn't be doing that. this is just a forum explaining why i'm quitting. i don't think acting like a "tough guy" is going to change anything. so either you like it and you'll not give two craps about it (nor a single), or you don't and you just stay out of it.
~g |
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| 07 Jan 2017 05:33 PM |
wow assuming things too, now you're really 12.
when did i ever say i was acting or i was a "tough guy" ?
thats a dumb thing to say.
and if youre only semi-popular in your crappy cafe games where people talk about bs and make no sense
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| 07 Jan 2017 05:35 PM |
anyways, i love all of you for letting me speak to you pointlessly. i might as well just stop, because i have 1000 things better to do. hope all of you have a good day. wish me a bad one, i love people who do that too. not gonna respond to any of you anymore. bye.
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llaserx
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| Joined: 10 Dec 2011 |
| Total Posts: 53069 |
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bonnyalex
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| Joined: 21 Aug 2015 |
| Total Posts: 146 |
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| 07 Jan 2017 05:37 PM |
| Dued u Already Said U wouldnt Respond....... Now U Responded Twice LOL FAIL THREAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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| 12 Jan 2017 12:41 PM |
Gamer. i will miss ya bro. all the good times we had. and the colaberations. i quited a few months ago. this is the first time again since i visit the roblox page cause gold forced me to go to this forum. i hope we can skype together and work on games with C# and Java Script. i look forward to that moment. but as always Stay Creative
~DutchDev. |
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| 15 Jan 2017 02:35 PM |
lol you should've locked your post
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BmanGames
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| Joined: 03 Dec 2012 |
| Total Posts: 41 |
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| 15 Jan 2017 04:51 PM |
these responses make me want to die, gamered dosnt deserve them.
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| 21 Jan 2017 03:39 PM |
| ^true roblox really has some cringy people |
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