Dimste
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| Joined: 07 Feb 2013 |
| Total Posts: 15684 |
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| 27 Mar 2014 01:33 PM |
Hello, C&Gers, and hopefully some Moderators who are reading this. I've made this thread to bring an issue to you to what is known as 'declining wars,' a cowardly epidemic spreading through the clan world. I have proposed a few ideas to improve the war feature, so that clans are not scared of war declarations any longer.
2012 was a great year for clans, at least when I compare it to 2013, and 2014 so far. I'm not saying the sole reason is that clans weren't cowardly and accepted all wars that were a challenge, but it's one of the many as to why. Back in 2012, a clan named 'John's Cobras,' declared a 'revolution.' Even though they got completely smacked down, every single clan who they declared war on fought back, or as to what is know known as: 'accepting.' Nowadays, if someone with enough manpower (i.e WIJ VAK TSG FC) declared won, just about every single other clan who they'd declare war on (which would most likely be some of the biggest clans out there), would decline out of fear, and make some pathetic excuse such as 'reforming,' or 'you're not good enough for us.'
Of course I'm not saying like 10 member clans should be able to declare war on a superclan, and the superclan would have to fight the war, that'd be silly. I was thinking of implementing the following.
- A *GROUP* 'type'
This would separate clans from groups. You can pick what type of group you are: clan, or community. Community groups are not war groups, known as 'clans,' they are communities of ROBLOX players that either have some sort of goal or common ground, such as LMaDing, playing a game, etc. They cannot declare war, have bases, or anything of the sort. They *can* however, have group places, where people can hang out. It'd be in the tabs with allies and what not.
- A 'fame' system, out of ranking of 1 to 10. The more territory you own, the more famous you are.
- The disability to update your base in wartime
Once you have declared war, or entered one, you will not be able to update your base. Is there a glitch? You need to make a request to remove the enemy from your list (the X button next to the clan name in your enemies tab in the administrative page), and the other group(s) who you declared war on would get a notification in their inbox, saying that your clan wishes to cancel the war. This would probably be the best way to fix your base if there is a discovered glitch, so that clans like VAK can't update their base with unfair updates, fixing 'glitches' and what not during wartime. They would need their enemy's approval first.
- A genre you can pick in the administrative group page (only owners can select what genre it is). This can either be sci-fi (pretty much any clan with a planet of their own), modern (such as VS, JC, etc), country (not like the southern US, I mean clans that are countries, such as Night's USA), and classic (clans that inhabit the planet of ROBLOXia).
- A 'Surrender!' button on the administrative page. Only those with the group power can surrender to the enemy clan they are currently fighting.
- A leaderboard system
Something like this. http://blog.roblox.com/2012/07/the-future-of-groups-in-roblox/ Except rather than fighting on one sole planet, you could also have the option of living on another planet you can buy for a price. Lots of sci-fi clans have their own planets. You can create regions for your homeworld so that if you get raided at your outpost, you can always have a backup place to put your outpost at instead of being kicked off of your homeworld. This wouldn't be free through, this would have to cost a price. This would also help ROBLOX earn more money, so for those moderators and development team members reading this, there is some profit for you :). A lot of clans like inhabiting on 'ROBLOXia,' this wouldn't separate clans from modern clans. Planets are still conquerable, but ROBLOXia is not conquerable, seeing as it's the homeworld of tons of clans. Unlike sci-fi clans, ROBLOXia would have thousands of regions, and you can't buy any on ROBLOXia. You would need to conquer them. The one flaw with the blog post earlier was how the more members you have, the more land you could own. This should not be the case: clans should be based off skill, not their numbers. It has been proven that skill > numbers, by clans like VAK, TGI, and FC. If there is an empty region, you can claim it. But keep in mind that the more land you own, the more active outposts you will need to have. It is okay to use the same base in the varies of regions you have though, this way clans don't need to make the unnecessary effort of making a new base. As for the actual leaderboard itself, you would be rated on how many raids you have won and lost. To win a war, once the enemy you are fighting has lost all of it's territory, they automatically lose. Note: Clans are NOT able to buy territory in war-time.
- Melee clan or Gun clan
There are two types of weapons that clans use. Melee weapons (i.e swords, spears, etc), and Guns (assault rifles, bazookas, etc). Along with your genre, you can select what type of weaponry your clan has: either swords, or guns. Melee clans have always been separated from gun clans for years now. This would totally separate them, and I think that it'd be the the feature that all clans can agree on, that would be VERY beneficial so that gun clans can't declare war on melee clans, and melee clans can't declare war on sword clans. You can however change your weaponry setting in your group whenever you please, just in case you want to change your group's weaponry so you can fight a different type of clan.
PLEASE NOTE. THAT ALL OF THE FOLLOWING ARE FOR WARS, NOT RAIDS. AS FOR RAIDS, YOU CAN RAID ANYONE THAT YOU PLEASE, BUT YOU CAN NOT TAKE THAT REGION ONCE YOU HAVE WON. YOU CAN ONLY TAKE TERRITORY IF YOU ARE AT WAR WITH THAT GROUP.
That's about it. No tl;drs.
I know this is flawed. Please post the flaws of these ideas and I can debate with you so that we can improve the ideas together, as one clan community. I am trying to not sound arrogant and say any clan who declines war is bad, but most of the time that if a clan declines war, its because they're afraid of the opposing clan. I want to work with you guys, seeing as we're a community, and the future of the clan world should not be based on one man's idea, but the entire community's idea itself.
It'd be appreciated if you supported this by posting 'Support' below. |
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Votux
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| Joined: 02 Nov 2013 |
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| 27 Mar 2014 01:34 PM |
| support from the amazing emperor guy votux |
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crockdile
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| Joined: 17 Aug 2010 |
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Imitater
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Candiigal
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| Joined: 28 Sep 2009 |
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| 27 Mar 2014 01:37 PM |
| Well I posted first. UJELLY? |
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| 27 Mar 2014 01:37 PM |
This will not be a great feature as clans which actually need to prepare will be forced into war and possibly get shutdown. This will result in smallclans using group-ban scripts and such. And is that really what you want? This feature would only make the clan world worse.
-humble servant of flythepegasus |
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scoutpkr5
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| Joined: 08 Nov 2010 |
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Cubyfan22
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| Joined: 02 Apr 2013 |
| Total Posts: 7261 |
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| 27 Mar 2014 01:38 PM |
I support this, it's actually a rather good idea.
I'd also like to see the feature return where if someone declared you an enemy, it was sent to your inbox, as it made it easier, or make enemy declarations like alliance declarations.
"Power doesn't make a person, it's what they do with the power that makes them." - Cubyfan2/CommanderUnity | Add 16,381 Posts |
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BR4DERZ
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| Joined: 09 May 2010 |
| Total Posts: 2712 |
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| 27 Mar 2014 01:38 PM |
idk
this is stupid but ok in some ways |
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| 27 Mar 2014 01:40 PM |
Territory is a stupid idea because clans build their own bases
Officialized win/loss system is a stupid idea because above.
Clan bases will not be equal in their fairness no matter what and saying something like VAK's SMO (a base that is blatantly in their favor whether they like it or not, from a design standpoint) to a fairer warzone place and saying both equal 1 raid win is stupid.
Descriptors for gun/sword clans are also stupid. Put it in your desc.
Heck, most of this can easily be done by communication between two warring clans. Its their fault for being arrogant. |
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| 27 Mar 2014 01:47 PM |
Support.
-The penguin pokemon |
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| 27 Mar 2014 01:48 PM |
| Why should I let my clan go into war when we have like a serious problem going on? |
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Dimste
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| Joined: 07 Feb 2013 |
| Total Posts: 15684 |
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| 27 Mar 2014 01:53 PM |
- "This will not be a great feature as clans which actually need to prepare will be forced into war and possibly get shutdown."
Who said the clan would get shutdown? They can regain territory and what not after they lose the war.
"This will result in smallclans using group-ban scripts and such."
How so?
- "I'd also like to see the feature return where if someone declared you an enemy, it was sent to your inbox, as it made it easier, or make enemy declarations like alliance declarations."
Here here!
- "Territory is a stupid idea because clans build their own bases"
I don't get what you mean by this whatsoever.
- "Officialized win/loss system is a stupid idea because above."
I don't get what you mean by this whatsoever. [2]
- "Clan bases will not be equal in their fairness no matter what and saying something like VAK's SMO (a base that is blatantly in their favor whether they like it or not, from a design standpoint) to a fairer warzone place and saying both equal 1 raid win is stupid."
True, that's a major flaw. However the idea can be improved, so that clans like VAK who cower behind their unfair bases don't win at this. Any ideas?
- "Descriptors for gun/sword clans are also stupid. Put it in your desc."
I personally think this is the best feature I've proposed yet. How is it stupid? Please elaborate.
- "Heck, most of this can easily be done by communication between two warring clans. Its their fault for being arrogant."
Well, there's a reason for that. You have a lot of children teenagers leading clans and making their own rules, and let's face it: children and teenagers making rules for something like the clan world would put it in utter chaos and disorganization (look at it as of now). But if they were to abide by official rules, it'd be much more organized and better. However there are *REALLY* arrogant clans like VAK, who won't listen to their enemy. I did the same in TSD. But let's face it: when has the clan world EVER had organization for wars?
- "Why should I let my clan go into war when we have like a serious problem going on?"
You can easily disable your enemy feature in your administrative group page. |
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battery56
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| Joined: 04 Apr 2009 |
| Total Posts: 7232 |
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| 27 Mar 2014 01:55 PM |
Perhaps we should have a tier system, where it takes a certain amount of "fame", as you said, to advance to the next tier.
That way clans can only declare war on clans within their own tier.
Also, another possible feature would be for war clans to have a *temporary* no-war option, where they can choose to not allow anyone to declare war on them or for themselves to declare war on anyone else. This would be for a short time, anywhere from a couple days, to a week or two. There would also be a cool-down before they can use it again. Perhaps this could also be a purchasable feature as well.
#Batt2014 |
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Dimste
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| Joined: 07 Feb 2013 |
| Total Posts: 15684 |
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| 27 Mar 2014 02:02 PM |
@battery
They can just remove their 'allowing enemies' selection, and I don't really have a problem with that. And yeah, that's what I was thinking for the fame rank (@ tier idea) |
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| 27 Mar 2014 02:03 PM |
I understand of what you are trying to ask.
The new Layout update took how long to actul implement? Think about this you are asking to genre clans/organise them, It will take a good couple of years just start it.
They say the Salt Mines is nice this time of the year. |
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battery56
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| Joined: 04 Apr 2009 |
| Total Posts: 7232 |
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| 27 Mar 2014 02:04 PM |
Well I don't think you should just not allow enemies.
If you choose to be a war clan, then that's what you are; you can't just be like "oh, nope, I don't want people to take my territory so nope."
That's dumb.
#Batt2014 |
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Dimste
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| Joined: 07 Feb 2013 |
| Total Posts: 15684 |
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Pyramis
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| Joined: 09 Jun 2013 |
| Total Posts: 14580 |
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| 27 Mar 2014 09:35 PM |
| Support! Dimste, thank you! I hope the mods read & reply. |
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| 27 Mar 2014 09:36 PM |
They're already delving more into the group feature, promising changes of such. There was a thread posted by ostrichSized on C&G asking what we wanted to see changed or added into the clan/group feature, and he took some things already into consideration, as shown by the removing of ranks feature.
CoejoeTheGreat, the Peacekeeper of Fire Warriors Clan |
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dracomanx
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| Joined: 23 May 2013 |
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bohdan77
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| Joined: 10 Aug 2008 |
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| 27 Mar 2014 09:36 PM |
| Will not be worth the development time to implement must of these 'changes'. |
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HMAX12
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| Joined: 25 Jul 2009 |
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