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| 03 Jan 2017 07:11 PM |
| Okey i have a problem with the knives. When player enter the game then i need the player to have there Knife on there back / Torso. and when a round start there will be 5 seconds countdown and after the 5 seconds then the player will get there knife in there hand / inventory |
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BrioX
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| Joined: 15 Jan 2012 |
| Total Posts: 52 |
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| 03 Jan 2017 07:56 PM |
you need welds to weld the knife to the torso use a script: wait(5), then put the knife in the players' backpacks |
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BrioX
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| Joined: 15 Jan 2012 |
| Total Posts: 52 |
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| 03 Jan 2017 07:57 PM |
| the welds would have to be scripted in the tool. |
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| 03 Jan 2017 08:01 PM |
| This is my script. first i have set a copy of the tool in the workspace then i make a script in it: local function weldtopart(a, b) local weld = Instance.new("Weld", a) ########## # # ########## = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end game.Players.ChildAdded:connect(function(player) local char = player.Character local knife = script.Parent:Clone() local torso = char:WaitForChild("Torso") knife.Parent = torso weldtopart(knife, torso) end) |
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| 03 Jan 2017 08:05 PM |
| ############################ |
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| 03 Jan 2017 08:06 PM |
| ############################## |
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