Knexer
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| Joined: 03 May 2009 |
| Total Posts: 13851 |
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| 03 Jan 2017 10:49 AM |
I just want to share my latest stride in making an antigrav environment:
https://www.roblox.com/games/597964487/---
Come check it out if you are interested |
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Knexer
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| Joined: 03 May 2009 |
| Total Posts: 13851 |
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| 03 Jan 2017 11:01 AM |
someone come look, srsly
this took me all day & i could use some validation and feedback |
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Knexer
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| Joined: 03 May 2009 |
| Total Posts: 13851 |
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| 03 Jan 2017 11:13 AM |
i will bump this all day
and yes, i will beg |
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GearMechs
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| Joined: 01 Dec 2010 |
| Total Posts: 1220 |
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| 03 Jan 2017 12:45 PM |
not good. Remember, roblox physics work differently in local test mode then they do in server test mode. You have the gravity way messed up.
Project Leader for OKS - GearMechs |
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Knexer
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| Joined: 03 May 2009 |
| Total Posts: 13851 |
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| 03 Jan 2017 12:48 PM |
Sorry, my mass calculations did not account for hats yet. [it's WIP]
Note that had you dropped your hats, as did those in my server after the error was discovered, it would have functioned fine. Not that you should have known that, but I feel a need to defend my work. |
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Knexer
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| Joined: 03 May 2009 |
| Total Posts: 13851 |
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GearMechs
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| Joined: 01 Dec 2010 |
| Total Posts: 1220 |
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| 03 Jan 2017 01:39 PM |
This is actually pretty cool! I like all the antigrav effects now that I don't sink :)
Project Leader for OKS - GearMechs |
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Knexer
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| Joined: 03 May 2009 |
| Total Posts: 13851 |
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| 03 Jan 2017 02:53 PM |
| Thanks! By combining a bodyforce to counteract the gravity and an adaptive bodyposition to draw players around the map it's like floating thru space. Also using plaform stand makes the char bounce into crazy positions after hitting asteroids which is fun |
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