sillylego
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| Joined: 30 Sep 2010 |
| Total Posts: 14318 |
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| 03 Jan 2017 09:59 AM |
Hello adventurer, most of you are probably wondering what will happen in the coming weeks ahead for Shard Online. Well, the new DEV team has many massive plans that will be implemented here soon. Here is the list of what to expect in the coming weeks.
1: We have the new map coming out here shortly, everything is being tested now as we speak. Such as MOB animation which has been very successful so far, and with the new dungeon which I will be posting screenshots of the new map so far as teasers.
2: The new dungeon might/will have a new death penalty system. Where if you die 5 times within your raiding party you will be removed from the raiding party. Now this will not kick you permanently or anything of the sort, but you will have to restart the dungeon.
3: Massive new content from shields, swords, and armor will be added into the game. We will be releasing many new items that can be crafted along with be bought from the shops.
4: Will be coming soon, but the new Guild updates which have been requested many times. If you are not apart of a guild then we recommend this guild for its activity and believing in the new Development team even when they felt there was no hope.
--> https://www.roblox.com/Groups/group.aspx?gid=3009925
5: A few bug fixes will be obvious as well, however some glitches you may experience will only be temporary. Or cannot be fixed from this Dev team because it will be a ROBLOX issue. Like the flinging when you get to close to a mob.
Good luck on your adventures, stay patient, and stay tuned because we have many wonderful, and awesome experiences we are going to share with each and every one of you!
Your wonderful friends.
The Development Team of Shard Online.
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Akiyba
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| Joined: 10 Apr 2010 |
| Total Posts: 774 |
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| 03 Jan 2017 10:23 AM |
i approve of these updates!!
#14 DA |
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sillylego
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| Joined: 30 Sep 2010 |
| Total Posts: 14318 |
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| 03 Jan 2017 10:42 AM |
| hurray approval!!!!!!!!!!!!!!!!!!!! |
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| 03 Jan 2017 10:48 AM |
This is game marketing, not game design.....
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| 03 Jan 2017 10:56 AM |
| When Guild is praised. Also Silly I DO NOT AGREE WITH THIS PURELY BECAUSE YOU SAID YOU DID NOT AGREE WITH MY GUILD TERMS X'D. With all jokes aside the progress looks absolutely amazing and with Chaos Community, along with all guilds that are alive and active players, we hope to see more progress in this amazing and awesome game!!! Great job Dev team keep going and pushing the limits in to brilliance of Shard and lets get back to the thousands in players! :) |
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sillylego
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| Joined: 30 Sep 2010 |
| Total Posts: 14318 |
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| 03 Jan 2017 11:05 AM |
| welp, rip emperor you gotta deal with it O_____________________o |
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| 03 Jan 2017 12:36 PM |
| Aproved BRO!!! Lets Play more Shard Online! |
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| 03 Jan 2017 12:37 PM |
| Will trading ever be added? |
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NovaMagic
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| Joined: 28 Dec 2014 |
| Total Posts: 135 |
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sillylego
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| Joined: 30 Sep 2010 |
| Total Posts: 14318 |
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| 03 Jan 2017 02:55 PM |
| Lag varies due to your computer type. Due to the massive terrain which are setting to have less-scaled and map size the lag issue will be lesser of a problem. However your computer is actually the one which can determine whether you can run the game properly or not. |
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Prysma
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| Joined: 21 Feb 2009 |
| Total Posts: 211 |
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| 03 Jan 2017 04:36 PM |
| I think the death penalty sounds great in a way, but unless you actually add potions or some healing measures dungeons are obnoxious. Dungeons become more of a artificially added challenge rather than something feasible. For most of us we spend our times healing as a group more than actually going through the dungeon. You could state kiting works even though it's extremely difficult, but kiting should be more so intended for bosses and elites and such. I don't believe the community on this game is ready for a penalty as well as the game. I don't have a death problem when it comes to running the dungeon considering I have been dungeon running on games for years, but for many it could prove very frustrating for those who do not understand the concept and measures you must take in dungeons. We are dealing with a lot of kids and I myself have grouped up with them and many die willfully over and over again, or die because they do not understand. I have had many people in my party who have simply given up just for dying a few times, causing a group shortage, making the dungeon much more difficult than needed. To create a better dungeon running for everyone especially those who are not in guilds, it's best to add some sort of healing option as it would better streamline the dungeon experience. |
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| 03 Jan 2017 05:31 PM |
could there possibly be a system for trading crafting items? because i think that trading weapons and armor would just make the game pointless but for the people with an excess of items like spider fangs or golum dust, etc. it would help for them to give it to some 1 than just deleting it. just an idea
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eliebss
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| Joined: 17 Dec 2011 |
| Total Posts: 625 |
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| 03 Jan 2017 08:15 PM |
| With the death penalty in dungeons, it'll be even harder for new or mid-level players to get exp easily. |
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| 03 Jan 2017 08:48 PM |
"Coming weeks"
>It's been literally months |
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| 03 Jan 2017 09:49 PM |
| 10/10 ive been a frequent user in all the creations that involve Ruk such as SAOB and others that involve help form him. Im looking forward to the new area and will continue to play. P.S: the swamp sword and the armour are hard ## #### to get im still like on my 38 raid and nothing ;-; |
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sillylego
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| Joined: 30 Sep 2010 |
| Total Posts: 14318 |
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| 03 Jan 2017 10:54 PM |
| Trading will be added here... We still have a lot to make before trading can be implemented |
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| 04 Jan 2017 03:27 AM |
| death penalties. that's not encouragement to attempt to stay alive, that's encouragement to not do the dungeon at all. as if regenerating to full health after 50% was depleted from an enemy didn't take long enough. |
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| 04 Jan 2017 05:28 AM |
The future plans you developers have for the games are really good, and we all appreciate it. But even if you had the top gear available as of 1/4/17, I hope the dungeon wont be extremely tough.
I know that you may need a party to make things easier, or just being very strong in the first place, but as a person with merely the flawed treant protector, leather armor and the swamp swiftblade, I find even the jungle hard enough.
I'm just saying its rather dis-encouraging to gather materials cause, instead of a rare drop, its really not fun to gather materials at all. I understand, rare drop, better reward. It just takes kinda.. TOO long to get a single piece of equipment.
And I hope the next map along with dungeon isn't any rarer to obtain any materials. |
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kaaashi
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| Joined: 22 Jan 2016 |
| Total Posts: 1 |
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| 04 Jan 2017 05:30 AM |
| Looking forward for new items. :) |
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| 04 Jan 2017 08:05 AM |
| is it only me or do other people also face the issue of not being able to play the game because after i click on play i keep staring at the logo of the game surrounded by a white screen and ive waited for about 15 mins for this to get fixed and it stays the same thing |
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| 04 Jan 2017 11:00 AM |
| @oml Just you I got in game. |
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| 04 Jan 2017 01:18 PM |
| Lol just bought a guild XD |
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