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| 30 Dec 2016 05:15 PM |
exported a textured mesh from blender in .fbx format
when i insert it into my game it has no texture
do i need to upload the texture separately or is this something i've done wrong, and if so, how can i fix it? |
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| 30 Dec 2016 05:17 PM |
| Pretty sure you upload the texture as a decal, then put it's image ID into the "texture" property |
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CiTiKiD
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| Joined: 13 Oct 2016 |
| Total Posts: 3739 |
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| 30 Dec 2016 05:17 PM |
| the problem is you're not smart enough |
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| 30 Dec 2016 05:18 PM |
my textures are .dds files
ill try to convert them to png and upload |
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| 30 Dec 2016 05:18 PM |
"the problem is you're not smart enough"
keep your mouth shut dindu |
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CiTiKiD
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| Joined: 13 Oct 2016 |
| Total Posts: 3739 |
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| 30 Dec 2016 05:21 PM |
| you do it then if you're so clever, mr dindu muffins |
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CiTiKiD
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| Joined: 13 Oct 2016 |
| Total Posts: 3739 |
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| 30 Dec 2016 05:24 PM |
| you're the worst name caller ever lol |
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| 30 Dec 2016 05:26 PM |
| that's your name though, mr muffins |
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| 30 Dec 2016 05:26 PM |
CiTiKid you're just trying to pick a fight lmao
Guarantee if I asked u how to do anything in studio u wouldn't know any of it o3o |
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kings52
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| Joined: 22 May 2012 |
| Total Posts: 2011 |
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| 30 Dec 2016 05:26 PM |
yeah citikid is the one derailing here
stop |
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| 30 Dec 2016 05:27 PM |
| You have to upload texture as a decal and then put it on through mesh properties |
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Arytor
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| Joined: 27 Aug 2011 |
| Total Posts: 2787 |
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| 30 Dec 2016 05:28 PM |
How do you import it! :O
Every time I try to import one, it says "Cannot read" But it's a .fbx and as less than 15k polygons!
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| 30 Dec 2016 05:28 PM |
| thx, i've uploaded so hopefully it should be accepted soon |
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| 30 Dec 2016 05:29 PM |
"How do you import it! :O
Every time I try to import one, it says "Cannot read" But it's a .fbx and as less than 15k polygons!"
i inserted an existing mesh and replaced it with the 'browse' thing, but i'm using a basic crt mesh so it uses barely any polygons to begin with |
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Arytor
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| Joined: 27 Aug 2011 |
| Total Posts: 2787 |
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| 30 Dec 2016 05:30 PM |
I really don't know why ROBLOX won't let me import meshes at all :/
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CiTiKiD
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| Joined: 13 Oct 2016 |
| Total Posts: 3739 |
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| 30 Dec 2016 05:31 PM |
"Guarantee if I asked u how to do anything in studio u wouldn't know any of it o3o"
go ahead, ask me a question fam |
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| 30 Dec 2016 05:35 PM |
| oh and if i weren't smart enough to know how to do this, please explain how i managed to extract said model from another game and convert it multiple times to get to its final state |
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| 30 Dec 2016 05:35 PM |
-CiTiKid nervously sweats, finger hovering over wiki rapidly opening tutorials, gasping heavily, vomit on his sweater already, moms spaghetti-
How do you union
Where is the group function located
What does the translate tool do
Tell me how to relocate a part into a model without it's physical location being changed |
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| 30 Dec 2016 05:37 PM |
"-CiTiKid nervously sweats, finger hovering over wiki rapidly opening tutorials, gasping heavily, vomit on his sweater already, moms spaghetti-"
lol'd |
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CiTiKiD
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| Joined: 13 Oct 2016 |
| Total Posts: 3739 |
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| 30 Dec 2016 05:39 PM |
"How do you union"
Select multiple parts and/or negative parts and click "Union"
"Where is the group function located"
Ctrl+g
"What does the translate tool do"
move stuff
"Tell me how to relocate a part into a model without it's physical location being changed"
drag in the explorer window
and no, I didn't use the wiki |
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| 30 Dec 2016 05:41 PM |
Nice use of wiki
no way u can be this smart XDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXD
ur lucky I made it easy punk... until next time.............. |
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| 30 Dec 2016 05:42 PM |
ctrl+g isn't a tab on the top ribbon o3o
And the translate tool also lets you rotate and shows degress n stuff........
2/4
git gud |
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CiTiKiD
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| Joined: 13 Oct 2016 |
| Total Posts: 3739 |
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| 30 Dec 2016 05:44 PM |
| i don't need your approval in the first place |
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