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| 28 Dec 2016 02:35 PM |
I'm going to renovate https://www.roblox.com/games/463185259/TWOW soon so uh here are some notes
so RESPONSES
ISSUE 1: DOUBLE RESPONSE PRIZE - IT HASN'T BEEN IMPLEMENTED YET SOLUTION 1: CHANGE THE CODE The code just makes the game look through all the players for the response. Instead of that, what if every assigned response gets a number with a string value/object value or something and magic stuff SOLUTION 2: Make a "Double Response" value but seriously thats too boring
ISSUE 2: VOTING - "IT'S TOO COMPLEX!" SOLUTION 1: Make buttons that rate a response 1-10 and yeaaaaaaa....
ISSUE 3: MAKE MORE RESPONSES SHOW IN THE VOTING SOLUTION 1: DO SOLUTION 1 OF ISSUE 1
ISSUE 4: RESPONSES DISPLAYED IN THE SAME ORDER WHEN VOTING SOLUTION 1: I DONT KNOW CAN SOMEONE HELP ME
ahshiwajdwsokpasdqef
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=205642734 |
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PlZAZZ
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| Joined: 03 Mar 2012 |
| Total Posts: 2805 |
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| 29 Dec 2016 11:08 AM |
I have not started on the code, but i have started on the GUIs.
https://www.roblox.com/games/476735902/TWOW-Renovated-Edition
you can check them out here
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=205642734 |
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| 29 Dec 2016 02:13 PM |
Whenever a player joins:
Add Eliminated Value
Leaderstats: Points Wins When a player submits a response:
1. Response count goes up by one 2. The "Response ID" is the Response count 3. Show who the response belongs to 4. Show the Score of the response 5. Is it a Double Response?
"Now look closely at that tomato." Vineshroom, 2009. |
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| 29 Dec 2016 02:38 PM |
THIS IS SO SLOW.
Can someone tell me how to make a script that picks one object from a model?
That would help like a LOT.
"Now look closely at that tomato." Vineshroom, 2009. |
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| 29 Dec 2016 02:44 PM |
game.Workspace.Model.ObjectInsideModel:Clone().Parent = game.Workspace
That script will take an object outside of the model and clone it into Workspace.
If you don't want it to be cloned then do this:
game.Workspace.Model.ObjectInsideModel.Parent = game.Workspace --Workspace is where it will be put into
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| 29 Dec 2016 09:46 PM |
that wasnt what im looking for
NOW TAKE A CLOSE LOOK AT THIS TOMATO. |
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| 29 Dec 2016 09:47 PM |
but thanks
anyways
i guess i could just
loop through a table and make it stop at some point IDK??!
NOW TAKE A CLOSE LOOK AT THIS TOMATO. |
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| 30 Dec 2016 11:29 AM |
I'm stupid.
I came up with another solution.
I just made a table and fill up the responses with those stuff.
I added an "Initial Score" to the "score" so averages and stuff will work out
NOW TAKE A CLOSE LOOK AT THIS TOMATO. |
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| 08 Jan 2017 05:19 PM |
YAYAYAYAAYAYAYAY I GOT ITTTTT THE VOTING IS DONE
i need to work on results now
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=206573836 |
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| 09 Jan 2017 05:04 PM |
Okay I fixed all the issues
now time to work on voting
here's a vague idea of it
RANDOMLY the players scores will be shown
and the bottom 20-40% percent will be eliminated, while the top 1-15% get 50 extra points. yes, it's random! we need VARIETY
the eliminations/prize giving will happen like this
it will loop through the response table multiple times eliminating the bottom 20%-40% of players and giving the prizes
and stuff
pretty vague but i think i can do it
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=206573836 |
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| 10 Jan 2017 12:28 AM |
ok voting is still broken as HECK
at least i know the resposnes move
i will work on voting later after im done with responses
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=206573836 |
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