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| 27 Dec 2016 08:53 PM |
Torso.CFrame = Spawn.CFrame
Players are killed instantly.
This has worked fine for the whole 2 years I've been scripting.
Help? |
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| 27 Dec 2016 08:58 PM |
| what did i make a stupid mistake or some crap |
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OAuth2
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| Joined: 27 Nov 2016 |
| Total Posts: 751 |
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| 27 Dec 2016 09:03 PM |
what the crap...
why isnt this working |
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OAuth2
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| Joined: 27 Nov 2016 |
| Total Posts: 751 |
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| 27 Dec 2016 09:05 PM |
Perhaps you have a script that kills you?
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| 27 Dec 2016 09:07 PM |
@O,
all that it is happening is 2 players are being teleported into a map.
the parts are anchored, i've check my 500 line main script
the heck |
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| 27 Dec 2016 09:13 PM |
just tried position
players die instantly too
i have filteringenabled on, but i doubt that has anything to do with it?
sigh, really roblox? |
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RomDino
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| Joined: 04 Jul 2015 |
| Total Posts: 2795 |
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| 27 Dec 2016 09:13 PM |
Try using my Teleportation instead, it works very well: https://www.roblox.com/item.aspx?id=590178929
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| 27 Dec 2016 09:15 PM |
It has nothing to do with Roblox, you're just doing it wrong.
PlayerModel:MoveTo(Vector3.new(5, 5, 5))
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| 27 Dec 2016 09:17 PM |
| just brain farted there, sorry |
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| 27 Dec 2016 09:20 PM |
still doesnt work
i give up |
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RomDino
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| Joined: 04 Jul 2015 |
| Total Posts: 2795 |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 27 Dec 2016 09:20 PM |
| Change HumanoidRootPart CFrame now. |
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| 27 Dec 2016 09:21 PM |
Then clearly you're teleporting them to the wrong place.
PlayerModel:MoveTo(Spawn.Position)
That isn't/shouldn't be difficult.
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| 27 Dec 2016 09:26 PM |
| this worked fine 2 days ago |
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RomDino
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| Joined: 04 Jul 2015 |
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| 27 Dec 2016 09:27 PM |
USE MINE! https://www.roblox.com/library/590178929/Teleport-Model-by-RomDino |
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| 27 Dec 2016 09:28 PM |
this is literally it...
function module.SpawnPlayers(Table, Spawns) for _, Player in pairs (Table) do if Player then local Char = Player.Character local Torso = Char:FindFirstChild("Torso") if Torso then local Spawn = Spawns[math.random(1, #Spawns)] Torso.CFrame = Spawn.CFrame end end end end |
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| 27 Dec 2016 09:30 PM |
function module.SpawnPlayers(Table, Spawns) for _, Player in pairs (Table) do if Player then local Char = Player.Character local Torso = Char:FindFirstChild("Torso") if Torso then local Spawn = Spawns[math.random(1, #Spawns)] Char:MoveTo(Spawn.Position) end end end end
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| 27 Dec 2016 09:34 PM |
it doesnt work...
try it for yourself
for some reason when the player is getting moved, all it's other parts aren't |
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| 27 Dec 2016 10:14 PM |
| Probably because it's only moving the torso, actually you're only finding torso but not other parts I guess. |
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| 27 Dec 2016 10:14 PM |
| Make a wait for child for every part of the character. |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 27 Dec 2016 10:56 PM |
Seriously.
*** CFRAME HUMANOIDROOTPART, NOT TORSO ***
It is that simple. I guarantee. You aren't moving all parts when you move your torso because it's no longer the root part. |
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