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| 22 Dec 2016 02:36 AM |
We grew up.
They're not necessarily ruined, but the joy we're able to get from them is very limited now.
People always look back on the old era of clans and wish they could go back to the way it was before, but in reality, we'd all have to become super young again.
Personally, I'm 17. I'll be 18 in January. Most everyone that clans on this game is 16-21. It's not that that's a bad thing, but we're looking for improvements to the clan system now, and our minds have outgrown the simplicity of it all.
We're just simply getting older. It's kinda sad to think about. |
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trizona
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| Joined: 24 Feb 2012 |
| Total Posts: 829 |
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| 22 Dec 2016 02:39 AM |
i concur, and i'd like to tie this into my thought of clans.
we grew up, so we started caring more about skill since our lives stopped being fantasies and started being about competitiveness in the world.
that competitive attitude that we developed while growing up contributing to creating rcl.
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| 22 Dec 2016 02:39 AM |
Agreed Good thing time isn't linear Bad part is that entropy is a thing and that we live in a simulation :'( |
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| 22 Dec 2016 02:40 AM |
We never see imagination go into clanning anymore.
Tech, sure, but never roleplay-wise. Honestly, that's a big factor. |
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| 22 Dec 2016 02:41 AM |
| Everyone that grew up with clans ended up making them more structured and strict while the fun of it originally was being able to wing pretty much everything and hang out with your friends while doing it |
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jcc98
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| Joined: 22 Oct 2016 |
| Total Posts: 4637 |
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Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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| 22 Dec 2016 02:52 AM |
We grew up.
They're not necessarily ruined, but the joy we're able to get from them is very limited now.
People always look back on the old era of clans and wish they could go back to the way it was before, but in reality, we'd all have to become super young again.
Personally, I'm 17. I'll be 18 in January. Most everyone that clans on this game is 16-21. It's not that that's a bad thing, but we're looking for improvements to the clan system now, and our minds have outgrown the simplicity of it all.
We're just simply getting older. It's kinda sad to think about. |
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| 22 Dec 2016 01:04 PM |
grew up in terms of age. many people on this game still act like kids, for example, cheating and group banning because people are too insecure and can't take losses.
cough. |
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| 22 Dec 2016 01:05 PM |
| idk im 14 i still like clans i think ur wrong |
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| 22 Dec 2016 10:28 PM |
| I honestly felt my heart sink after reading the first line |
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 23 Dec 2016 04:54 AM |
You're so close to the red pill.
http://www.roblox.com/Trade/TradeWindow.aspx?TradePartnerID=1572288 |
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| 23 Dec 2016 04:57 AM |
| can't agree, because i've recently had that fun feeling in clans again. clans have simply changed, they operate different. they can still be fun: sure, not like first experiencing it - but you can never get back that feeling from your first experience of anything. clans will change forever but they'll always have the potential to be fun. |
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| 08 Jan 2017 04:07 PM |
| its honestly true. im 13 and im almost done with clans |
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| 08 Jan 2017 04:08 PM |
Well no ur wrong
Rcl alone killed clans |
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Insurrect
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| Joined: 04 Oct 2013 |
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| 08 Jan 2017 04:09 PM |
| ##################################### |
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Insurrect
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| Joined: 04 Oct 2013 |
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| 08 Jan 2017 04:10 PM |
| lol how did rcl ruin clans |
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Okudzhava
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| Joined: 29 May 2009 |
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| 08 Jan 2017 04:10 PM |
i remember i was 13 and i felt clans slowly dying (17 now), 2010-2012 and early 2013 were the days i actually had fun with clans, quit roblox and now i want to come back and see if i can relive some old memories
yikes it's gonna be hard |
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SnoopDogg
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| Joined: 14 Aug 2007 |
| Total Posts: 11118 |
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| 08 Jan 2017 04:11 PM |
clans are the only reason i still play lmfao 9 years in tho and i really dont like clans like i did so i guess i see your point
sauce |
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| 08 Jan 2017 04:11 PM |
| rcl ruined clans because people got up in elitism among other things which kind of ruined it. |
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karets
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| Joined: 29 Jun 2012 |
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