caca50
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| Joined: 10 Jul 2011 |
| Total Posts: 2037 |
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| 20 Dec 2016 02:36 PM |
Is there a way to get tick() via the server? I don't mean os.time(), I mean can I get someone's local time?
Roblox.Forum.Scripters:1: bad argument #1 to 'intellect' (number expected, got nil) |
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| 20 Dec 2016 02:39 PM |
| call tick() on the client then fire the server with the time? |
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caca50
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| Joined: 10 Jul 2011 |
| Total Posts: 2037 |
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| 20 Dec 2016 02:46 PM |
The way I'm getting the player is from game.Players.PlayerAdded:connect(function(player)
Nothing in my game is directly on the client (unless it's something default). This is just a testing game.
Roblox.Forum.Scripters:1: bad argument #1 to 'intellect' (number expected, got nil) |
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caca50
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| Joined: 10 Jul 2011 |
| Total Posts: 2037 |
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| 20 Dec 2016 02:53 PM |
My last reply was a bit vague... How can I use tick() just using game.Players.PlayerAdded
Roblox.Forum.Scripters:1: bad argument #1 to 'intellect' (number expected, got nil) |
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MK_0
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| Joined: 28 Aug 2010 |
| Total Posts: 1651 |
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| 20 Dec 2016 03:03 PM |
You can't since people live in different time zones.
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caca50
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| Joined: 10 Jul 2011 |
| Total Posts: 2037 |
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| 20 Dec 2016 04:03 PM |
Would it be good to put a number value in replicated storage with the player's name? And this value is updated from the client with tick()?
Roblox.Forum.Scripters:1: bad argument #1 to 'intellect' (number expected, got nil) |
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