espressos
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| Joined: 10 Jun 2011 |
| Total Posts: 17628 |
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| 19 Dec 2016 08:27 PM |
Alright, let's pull statistics. (Credit to Bballer, his holiness smh, and this is excluding what's transpired in the last three days)
SH2 has 1 Capture point, terminal room with garage entrance, gen hall entrance, roof entrance, and two skybridge entrances totaling over a total of >5 entrances<
Stratis has 10+ entrance points in all CPs, including the WATER which can enable CSP to quickly dispatch any people at B because CP2 is immersed in water. And, the CP is unprotected and in the open, meaning raiders have to go in the open, where CSP can shoot from lighthouse, water, any direction they so choose.
And, if raiders try to go into the water while CSP are already submersed then CSP have the advantage because they know where we're dropping and can prepare their camera angle to readily hit the people coming to remove them from the water.
B is almost impossible to hold due to the high-damage guns, the water, and the freaking lighthouse which is constantly contested. In order to even hold B, you'd need to hold the lighthouse or else you'd be shot at form CSP from above whenever you try and go to recap the B from constant CSP's rushing out from the water to one tap it to recap it back, or in general just defending the area from most positions, because LITERALLY everything in B can be seen by the lighthouse, and if it's not seen from the lighthouse then it's probobaly a bad defending position. Therefore, on top of holding B, we need to have control of lighthouse.
ON TOP Of the impossibility to hold B, we have the issue of CP1. CP1 is literally so CSP biased, it's not even funny. First of all, the way to approach CP1 from the raider side is so BARREN and void of cover so that CP1 defenders on the CSP team have an EASY time popshotting and killing most raiders that try to approach. And the ENTRANCE to CP1's teleporter is right nexdt to a CSP mountain pass area where CSP can approach CP1 from their spawn with so much cover. Such a contrast between raiders and CSP approaching CP1 so fortifying CP1 for Raiders is much more difficult. On top of the FORT that CP1 is to CSP, CSP also spawn there at a MUCH higher rate than raiders, so CP1 is essentially a saving grace for the CSP and merely a liability and another point to hold for the raiders.
So, let's count how many strategic positions Raiders have to hold so far. B, Cp1, and lighthouse, 3 positions. so far.
Let's move onto C. C is essentially right in front of CSP's spawn, not going to say anything more about that because that point is essentially impossible to hold for more than 3 minutes because any competent defending team can recap that point with ease, or in time.
And A, which is close to our spawn so the same thing applies. That totals for over 4 strategic positions we have to hold across the map, with a limited amount of people. And, all the while keeping communications. With such a map tht has the strategic points spread out all over the place, it's MUCH easier for defenders to win. because literlaly, all CSP has to do is take ONE >ONE< strategic point and the entire equillibrium that the raiders tried to maintain is lost. If CSP focused ALL of their people on B, we'd be left with A and the timer would be counting down by 2. meaning we lose time MUCH more easily. If we lose CP1, we lose the entire raid because CSP constantly spawn there, and from CP1 they can immediately send all reinforcements to B and cut off our long walk to B, meaning we're left with A and losing MORE Time.
This ENTIRE system is heavily defenders sided, and the base has so many advantages for defenders it's not even funny. If we take a look at SH2, it's MUCH more simple and easier for raiders to hold. This was PROVEN by dragoons defending. Like literally, all you have to hold is roof, and term. That's 2 STRATEGIC POINTS ONE MUST MAINTAIN. The map isn't that big and the objective is simple. CSP's base is FAR more difficult to win at due to the threat of CROSSFIRES from CSP mountain positions and the water that CSP constantly use to recap points.
I can go on and on about this, but a DOMINATION system which requires 3 points to be held all at once rather than 1 point is much harder to hold than one terminal. SH2 requires LESS raiders at various spots in order to defend from FoA, whilst the difficult to hold certain positions at CSP's base such as B require MORE raiders.
You CANNOT say that Stratis is more fair than SH2.
Yellow jumpsuit all I need was a real machete, K $upreme my blood brother and we be war ready.
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big_sean
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| Joined: 24 Feb 2016 |
| Total Posts: 3702 |
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Mohxy
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| Joined: 20 Dec 2010 |
| Total Posts: 5958 |
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| 19 Dec 2016 08:28 PM |
RE: RE: whats wrong with 7v13 stratis
espressos Dec 19, 2016 | 8:24 PM Would you like to defend with 7 people and CSP raid with 13 at stratis?
------------------------------ On 12/19/2016 at 8:23 PM, espressos wrote: Your base is broken, it doesn't take a strategy to bumrush cp1, then run around in the water and walk onto an instant cap point, and begin draining people on b in the water, or really just draining the points.
Nobody in my clan thats raided that base, has enjoyed it yet, except probably me, but thats because I like trying to work around things to find a way to win, but theres actually no way to win even with a stacked raid team, just because of the sheer fact of water shooting and the point drain is ridiculous, big no no.
and im pretty sure you're not willing to change it so i'd rather just make it fun for my clan and put in a base they love defending.
------------------------------ On 12/19/2016 at 7:44 PM, Mohxy wrote: a
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Ban1ist
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| Joined: 16 Sep 2008 |
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Mikenize
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| Joined: 05 Sep 2015 |
| Total Posts: 3024 |
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| 19 Dec 2016 08:29 PM |
Young savage why you trappin' so hard?
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espressos
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| Joined: 10 Jun 2011 |
| Total Posts: 17628 |
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| 19 Dec 2016 08:31 PM |
Yes mohxy, thats my reasoning, but this is bballers reasoning ,which is logical
Yellow jumpsuit all I need was a real machete, K $upreme my blood brother and we be war ready.
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| 19 Dec 2016 08:32 PM |
Dec 19, 2016 | 8:24 PM Would you like to defend with 7 people and CSP raid with 13 at stratis?
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| 19 Dec 2016 08:32 PM |
Is this bait to get mohxy to tell you a strategy on how to win there
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Mikenize
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| Joined: 05 Sep 2015 |
| Total Posts: 3024 |
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| 19 Dec 2016 08:32 PM |
That doesn't make sense when we don't know how to defend the base, and when it puts us at an even bigger disadvantage than 8v12.
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espressos
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| Joined: 10 Jun 2011 |
| Total Posts: 17628 |
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| 19 Dec 2016 08:33 PM |
with the current super slow point version and all that?
Yeahs sure lemme get a tryhard team realquick
Yellow jumpsuit all I need was a real machete, K $upreme my blood brother and we be war ready.
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jcc98
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| Joined: 22 Oct 2016 |
| Total Posts: 4637 |
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| 19 Dec 2016 08:33 PM |
CSP just had to defend SH2 8v12 not knowing the base either???
@Mike Don't be a hypocrite
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Mikenize
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| Joined: 05 Sep 2015 |
| Total Posts: 3024 |
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| 19 Dec 2016 08:33 PM |
Lewis get on the FoA TS3 bro
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Mikenize
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| Joined: 05 Sep 2015 |
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| 19 Dec 2016 08:35 PM |
"CSP just had to defend SH2 8v12 not knowing the base either???
@Mike Don't be a hypocrite"
Actually a lot of them are ex-FoA and knows how to defend the base
In the roster from yesterday:
Synoan - KNOWS HOW TO DEFEND/RAID, has defended/raided SH2 before and won Mohxy - Same for Synoan Sofapoppin - Former Dragoon Guardsrik ( I believe he was there ) - Former FoA.
Half of your team were made up of people who knew how to defend the base.
Today we were defeating you until you decided to leave.
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| 19 Dec 2016 08:42 PM |
Briz Chalst Ban1ist Threedragons
A lot more
Your point?
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Stactt
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| Joined: 09 Nov 2016 |
| Total Posts: 205 |
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| 19 Dec 2016 08:45 PM |
There is literally a water tunnel from A to CP1
If you can't get 10 people to push from A to CP1 through the water tunnel then use the teleport onto CP1 and take it then that's your own fault for being too incompetent.
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Mikenize
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| Joined: 05 Sep 2015 |
| Total Posts: 3024 |
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| 19 Dec 2016 08:47 PM |
Chalst wasn't there.. Briz got in mid-raid.
Threedragons had to go. Ban1ist was spawncamping.
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| 19 Dec 2016 08:47 PM |
| yea guys it's your own fault for being too incompetent to apologize to stactt's ### ##### matthew |
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| 19 Dec 2016 08:47 PM |
All you did is give me reasons how your members are incompetent, doesn't mean they weren't there.
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Mikenize
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| Joined: 05 Sep 2015 |
| Total Posts: 3024 |
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| 19 Dec 2016 08:49 PM |
Chalst WASN'T THERE you moron. Threedragons HAD TO GO 1/4th into the raid Briz got in for the last quarter.
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| 19 Dec 2016 08:50 PM |
did mohxy even defend first night ik he didn't start off defending
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| 19 Dec 2016 08:58 PM |
"Stratis has 10+ entrance points in all CPs"
All the points have 2 entrances or 1
lol what
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| 19 Dec 2016 08:58 PM |
@mike
You changed the topic, I was listing people who could defend Stratis well.
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Mikenize
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| Joined: 05 Sep 2015 |
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| 19 Dec 2016 08:59 PM |
"listing people who could defend stratis well" how is this relevant to SH2.
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| 19 Dec 2016 09:02 PM |
Can you read?
You said the CSP who were defending SH2 were experienced while FoA is new to Stratis
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