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Re: Comparison of SH II and Stratis

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undceps is not online. undceps
Joined: 06 Mar 2016
Total Posts: 4569
19 Dec 2016 08:40 PM
Stronghold:

15 v 10

One terminal with five entrances and requires one person on the bomb for it to count up. Reaper 9's have the same stats as the Reaper 8.

FoA have immediate access to cliffs and spawn closer to the long hall which allows them to commit multiple rushes whilst raiders attempt to get to the terminal.

With 10 you have enough members to split and commit multiple rushes before raiders are able to reinforce termimal after a rush. Also with flinging which is prohibitee but is done regardless FoA have a further advantage.

Raiders have access to raider canyon but that can be blocked if FoA set up a spawntrap which is fairly simple in a 15v10 (I can provide a video of me spawntrapping alone and how easy it is to spawntrap) raiders do have the tunnel but even that has minimal cover when reaching the exit.

Stratis

Three capture point system with a spawn capture point. Raiders spawn closer to A and CSP spawn closer to C, B is the furthest point. If raiders are able to capture CP1 they spawn closer to B which is submerged in water and also has a lighthouse that allows you to shoot down.

CSP can step on B and capture it but not many are dedicated to a rush and is a factor that allows CSP to gain minor control and rollback the timer. This could be classed unfair, but if raiders have C they have access to CP 1 via the planks and also have cliff access that lets them shoot down on rushes.

If raiders stack C it's easy to hold down since A spawns infront of raiders and if the A team has awareness they can shoot down on any flanks. CSPs base doesn't rely on one toxic, it requires different tactics and co-ordination. Stratis has advantages that can be exploited by both sides.

Feel free to add if you want.
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jcc98 is not online. jcc98
Joined: 22 Oct 2016
Total Posts: 4637
19 Dec 2016 08:41 PM
stratis is such a lame name for a base
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Mikenize is not online. Mikenize
Joined: 05 Sep 2015
Total Posts: 3024
19 Dec 2016 08:41 PM
You can't stack C if it's as close to the CSP spawn as the entrance to term building from Sierra to the RAT spawn.


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undceps is not online. undceps
Joined: 06 Mar 2016
Total Posts: 4569
19 Dec 2016 08:42 PM
You have a free cross from A onto C and if you have CP 1 you have an open crossfire.
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undceps is not online. undceps
Joined: 06 Mar 2016
Total Posts: 4569
19 Dec 2016 08:43 PM
And if you can't do that then you have B and CP 1.
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Mikenize is not online. Mikenize
Joined: 05 Sep 2015
Total Posts: 3024
19 Dec 2016 08:43 PM
Not if the entire CSP team resets and rushes it, then rushes A.
You can lose points if they recap both.
Fast.



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BodyRipped is not online. BodyRipped
Joined: 30 Jul 2013
Total Posts: 29071
19 Dec 2016 08:45 PM
If the entire CSP team resets and goes A ( which rarely or never happens )

You can
1. Rush B
2. Take CP1
3. Take C


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Mikenize is not online. Mikenize
Joined: 05 Sep 2015
Total Posts: 3024
19 Dec 2016 08:45 PM
Take into account you already hold B and Cp1 in this scenario.
you'd have to sacrifice most of your team on both of those points.


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undceps is not online. undceps
Joined: 06 Mar 2016
Total Posts: 4569
19 Dec 2016 08:46 PM
You'll lose B if you're incompetent and you allow CSP to even push past lighthouse.
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theD1R3W0LF is not online. theD1R3W0LF
Joined: 19 Apr 2011
Total Posts: 3219
19 Dec 2016 08:47 PM
stratis is fair
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