undceps
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| Joined: 06 Mar 2016 |
| Total Posts: 4569 |
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| 19 Dec 2016 08:40 PM |
Stronghold:
15 v 10
One terminal with five entrances and requires one person on the bomb for it to count up. Reaper 9's have the same stats as the Reaper 8.
FoA have immediate access to cliffs and spawn closer to the long hall which allows them to commit multiple rushes whilst raiders attempt to get to the terminal.
With 10 you have enough members to split and commit multiple rushes before raiders are able to reinforce termimal after a rush. Also with flinging which is prohibitee but is done regardless FoA have a further advantage.
Raiders have access to raider canyon but that can be blocked if FoA set up a spawntrap which is fairly simple in a 15v10 (I can provide a video of me spawntrapping alone and how easy it is to spawntrap) raiders do have the tunnel but even that has minimal cover when reaching the exit.
Stratis
Three capture point system with a spawn capture point. Raiders spawn closer to A and CSP spawn closer to C, B is the furthest point. If raiders are able to capture CP1 they spawn closer to B which is submerged in water and also has a lighthouse that allows you to shoot down.
CSP can step on B and capture it but not many are dedicated to a rush and is a factor that allows CSP to gain minor control and rollback the timer. This could be classed unfair, but if raiders have C they have access to CP 1 via the planks and also have cliff access that lets them shoot down on rushes.
If raiders stack C it's easy to hold down since A spawns infront of raiders and if the A team has awareness they can shoot down on any flanks. CSPs base doesn't rely on one toxic, it requires different tactics and co-ordination. Stratis has advantages that can be exploited by both sides.
Feel free to add if you want. |
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jcc98
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| Joined: 22 Oct 2016 |
| Total Posts: 4637 |
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| 19 Dec 2016 08:41 PM |
| stratis is such a lame name for a base |
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Mikenize
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| Joined: 05 Sep 2015 |
| Total Posts: 3024 |
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| 19 Dec 2016 08:41 PM |
You can't stack C if it's as close to the CSP spawn as the entrance to term building from Sierra to the RAT spawn.
killer9094 add 10k |
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undceps
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| Joined: 06 Mar 2016 |
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| 19 Dec 2016 08:42 PM |
| You have a free cross from A onto C and if you have CP 1 you have an open crossfire. |
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undceps
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| Joined: 06 Mar 2016 |
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| 19 Dec 2016 08:43 PM |
| And if you can't do that then you have B and CP 1. |
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Mikenize
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| Joined: 05 Sep 2015 |
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| 19 Dec 2016 08:43 PM |
Not if the entire CSP team resets and rushes it, then rushes A. You can lose points if they recap both. Fast.
killer9094 add 10k |
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| 19 Dec 2016 08:45 PM |
If the entire CSP team resets and goes A ( which rarely or never happens )
You can 1. Rush B 2. Take CP1 3. Take C
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Mikenize
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| Joined: 05 Sep 2015 |
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| 19 Dec 2016 08:45 PM |
Take into account you already hold B and Cp1 in this scenario. you'd have to sacrifice most of your team on both of those points.
killer9094 add 10k |
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undceps
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| Joined: 06 Mar 2016 |
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| 19 Dec 2016 08:46 PM |
| You'll lose B if you're incompetent and you allow CSP to even push past lighthouse. |
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