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Re: Ideas of things I should recreate using math

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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
17 Dec 2016 08:00 PM
I want to test my skill and see if I can make real life things occur in game. An example of what im asking for is lightning because its unpredictable and pretty cool to make. Please give ideas. I will also take some nice graphs if you know any.
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newcoolman2 is not online. newcoolman2
Joined: 01 Apr 2010
Total Posts: 2637
17 Dec 2016 08:02 PM
wind systems
or
heat maps


These could be made with the similar techniques :)


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Voydex is not online. Voydex
Joined: 26 Oct 2014
Total Posts: 272
17 Dec 2016 08:02 PM
Fireworks
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HalfPinky456 is not online. HalfPinky456
Joined: 10 Apr 2011
Total Posts: 6236
17 Dec 2016 08:03 PM
an ocean with waves

attempt to call girlfriend (a nil value) | (͠≖ ͜ʖ͠≖)👌 | nothin' like a good argument ¯\_(ツ)_/¯
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Bobby_Darin is not online. Bobby_Darin
Joined: 05 Jan 2013
Total Posts: 5587
17 Dec 2016 08:04 PM
orbital mechanics!!!


.. now that would be fun
but
very
difficult
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Wowgnomes is online. Wowgnomes
Joined: 27 Sep 2009
Total Posts: 26255
17 Dec 2016 08:05 PM
Make a simulator that proves, the three points of intersection of the adjacent trisectors of the angles of any triangle form an equilateral triangle, allowing players to move the triangle's points via dragging bricks.

It's a lot easier now that constraints exist :)


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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
17 Dec 2016 10:21 PM
Oh yeah I remember fireworks omg I saw them before and they looked so cool!!!!


that will be my goal ;)
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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
17 Dec 2016 10:23 PM
Does anyone remember a place that had them?
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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
17 Dec 2016 10:55 PM
B
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
17 Dec 2016 10:59 PM
Orbital mechanics is application of physics. Creating the physical system isn't all that hard; transferring between orbits and the like is moderately difficult
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
17 Dec 2016 11:02 PM
@OP Procedural Earth-like Planets.
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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
17 Dec 2016 11:12 PM
orbital mechanics looks like a pretty wide subject. Could you define what specifically about it you want me to do?
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sayhisam1 is not online. sayhisam1
Joined: 25 Nov 2009
Total Posts: 2092
17 Dec 2016 11:20 PM
implement cloth mechanics/wavelike motion in a single object.
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xInitiated_Inspire is not online. xInitiated_Inspire
Joined: 17 Jul 2014
Total Posts: 1276
17 Dec 2016 11:21 PM
A clockwork.
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
17 Dec 2016 11:26 PM
@sam You mean something like this?
https://www.roblox.com/games/438625658/Cape-Stress-Test

It's pretty horrible and there's definitely room for improvement. Go for it @OP.
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
17 Dec 2016 11:39 PM
Cape mechanics are honestly too boring. orbital systems sounds interesting.


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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
17 Dec 2016 11:50 PM
Conceptually the approaches to simulate either boil down to the same thing:
Ideally you'd use a time reversible approximation of Newton's equations of motion (you could use Euler but it accumulates errors quickly-error scales with stepsize^4).
Verlet Integration or the Runge Kutta method would be the way to go.
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sayhisam1 is not online. sayhisam1
Joined: 25 Nov 2009
Total Posts: 2092
18 Dec 2016 05:27 PM
@Casualist yeah, that's the idea I based my suggestion on.
I was thinking of rendering the cape out of screen guis, instead of actual parts, like Phantom Forces does with its particles
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
18 Dec 2016 06:58 PM
@sayhisam1 It never occurred to me to try that; I might have to test that out if @OP doesn't beat me to it.
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Wowgnomes is online. Wowgnomes
Joined: 27 Sep 2009
Total Posts: 26255
18 Dec 2016 10:55 PM
wtf just flat out ignore the best idea and gnome in this whole thread


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xXIcanthinkofanameXx is not online. xXIcanthinkofanameXx
Joined: 05 May 2012
Total Posts: 857
18 Dec 2016 11:20 PM
Make a Lorentz attractor, but make it an audio visualizer somehow. That would be pretty neat.
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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
19 Dec 2016 01:14 AM
honestly I don't understand any of these ideas as they have terms I don't understand xD
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Intended_Pun is not online. Intended_Pun
Joined: 10 Aug 2016
Total Posts: 4384
19 Dec 2016 01:17 AM
@Casualist
Holy cow. That's amazing. How did you do it? (I'd love to make my own cape system like that, it would be so hot)
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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
19 Dec 2016 01:19 AM
I don't know what an Audio visualizer is but I can probably make a part go in the path of that graph. I don't know how to make the literal graph without hundreds of parts
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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
19 Dec 2016 01:20 AM
intended_pun read about verlet integration on wiki
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