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| 17 Dec 2016 08:00 PM |
| I want to test my skill and see if I can make real life things occur in game. An example of what im asking for is lightning because its unpredictable and pretty cool to make. Please give ideas. I will also take some nice graphs if you know any. |
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| 17 Dec 2016 08:02 PM |
wind systems or heat maps
These could be made with the similar techniques :)
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Voydex
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| Joined: 26 Oct 2014 |
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| 17 Dec 2016 08:03 PM |
an ocean with waves
attempt to call girlfriend (a nil value) | (͠≖ ͜ʖ͠≖)👌 | nothin' like a good argument ¯\_(ツ)_/¯ |
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| 17 Dec 2016 08:04 PM |
orbital mechanics!!!
.. now that would be fun but very difficult
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Wowgnomes
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| Joined: 27 Sep 2009 |
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| 17 Dec 2016 08:05 PM |
Make a simulator that proves, the three points of intersection of the adjacent trisectors of the angles of any triangle form an equilateral triangle, allowing players to move the triangle's points via dragging bricks.
It's a lot easier now that constraints exist :)
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| 17 Dec 2016 10:21 PM |
Oh yeah I remember fireworks omg I saw them before and they looked so cool!!!!
that will be my goal ;) |
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| 17 Dec 2016 10:23 PM |
| Does anyone remember a place that had them? |
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Casualist
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| Joined: 26 Jun 2014 |
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| 17 Dec 2016 10:59 PM |
| Orbital mechanics is application of physics. Creating the physical system isn't all that hard; transferring between orbits and the like is moderately difficult |
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Casualist
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| 17 Dec 2016 11:02 PM |
| @OP Procedural Earth-like Planets. |
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| 17 Dec 2016 11:12 PM |
| orbital mechanics looks like a pretty wide subject. Could you define what specifically about it you want me to do? |
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sayhisam1
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| Joined: 25 Nov 2009 |
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| 17 Dec 2016 11:20 PM |
| implement cloth mechanics/wavelike motion in a single object. |
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Casualist
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| 17 Dec 2016 11:26 PM |
@sam You mean something like this? https://www.roblox.com/games/438625658/Cape-Stress-Test
It's pretty horrible and there's definitely room for improvement. Go for it @OP. |
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TimeTicks
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| Joined: 27 Apr 2011 |
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| 17 Dec 2016 11:39 PM |
Cape mechanics are honestly too boring. orbital systems sounds interesting.
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Casualist
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| 17 Dec 2016 11:50 PM |
Conceptually the approaches to simulate either boil down to the same thing: Ideally you'd use a time reversible approximation of Newton's equations of motion (you could use Euler but it accumulates errors quickly-error scales with stepsize^4). Verlet Integration or the Runge Kutta method would be the way to go. |
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sayhisam1
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| Joined: 25 Nov 2009 |
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| 18 Dec 2016 05:27 PM |
@Casualist yeah, that's the idea I based my suggestion on. I was thinking of rendering the cape out of screen guis, instead of actual parts, like Phantom Forces does with its particles |
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Casualist
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| Joined: 26 Jun 2014 |
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| 18 Dec 2016 06:58 PM |
| @sayhisam1 It never occurred to me to try that; I might have to test that out if @OP doesn't beat me to it. |
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Wowgnomes
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| 18 Dec 2016 10:55 PM |
wtf just flat out ignore the best idea and gnome in this whole thread
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| 18 Dec 2016 11:20 PM |
| Make a Lorentz attractor, but make it an audio visualizer somehow. That would be pretty neat. |
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| 19 Dec 2016 01:14 AM |
| honestly I don't understand any of these ideas as they have terms I don't understand xD |
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| 19 Dec 2016 01:17 AM |
@Casualist Holy cow. That's amazing. How did you do it? (I'd love to make my own cape system like that, it would be so hot) |
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| 19 Dec 2016 01:19 AM |
| I don't know what an Audio visualizer is but I can probably make a part go in the path of that graph. I don't know how to make the literal graph without hundreds of parts |
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| 19 Dec 2016 01:20 AM |
| intended_pun read about verlet integration on wiki |
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