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Re: Expert Question (Physics)

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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 05:55 PM
First of all, apologies, this is nothing to do with scripting but the reason I am posting here is because you lot seem more intelligent and active than those in the Technical section.


When in-game, how do I receive less physic changes from other clients in a server?


I have spent months asking, and trying to figure this out myself, but I don't know how to.

Help is appreciated.
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
17 Dec 2016 06:08 PM
The only real way to receive less physic/chunk renders/changes, would be to:
1. either put your graphics to lower so u dont see everything
or
2. not be in the same place as the other
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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 06:21 PM
Nonononono I mean physic changes as in events e.g. TouchedEvents.

But I'll reword the question for you guys:

How do I receive less touchedevents from other clients in a server?


But thank you for your help Xstar.
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Intended_Pun is not online. Intended_Pun
Joined: 10 Aug 2016
Total Posts: 4384
17 Dec 2016 06:22 PM
http://wiki.roblox.com/index.php?title=Debounce
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
17 Dec 2016 06:23 PM
This is obviously a scripting question @firstpost.
And the question:
"How do I receive less touchedevents from other clients in a server?"
doesn't help us answer it for you.

What EXACTLY are you trying to do?
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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 06:23 PM
"First of all, apologies, this is nothing to do with scripting but the reason I am posting here is because you lot seem more intelligent and active than those in the Technical section."


Sorry dude

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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 06:25 PM
Ok so when I join a game, I want to transmit more (physic) packets to the server but I want to receive less (physic/touchedevents) from the server
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
17 Dec 2016 06:30 PM
Like @intended_pun said:
Debouncing

You can't really regulate the amount of packets the server and client receive.
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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 06:31 PM
qq not in studio -> in-game

I have partially done it by TCP Optimizers and the Roblox Studio Network Settings
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
17 Dec 2016 06:32 PM
Ok, you've lost me.
The only way i can imagine doing that would be to download third-party software.
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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 06:34 PM
But what type of software
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10MilesWide is not online. 10MilesWide
Joined: 06 Aug 2014
Total Posts: 2220
17 Dec 2016 06:34 PM
Not possible*
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
17 Dec 2016 06:37 PM
Zev, i do not think there are any third-party softwares that do that. Your question will is answered, but you cannot limit packets without limiting the physics, graphics, and chunk rendering.
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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 06:37 PM
I know it is possible because I have seen someone do it before. He does have alienware though, which may be the reason he receives physic changes or packets very fast but other clients cannot send packets to affect his physics as he keeps retransmissioning his data or something.
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veryveryveryhidden is online. veryveryveryhidden
Joined: 16 Dec 2012
Total Posts: 486
17 Dec 2016 06:38 PM
Pretty sure he BS'd you.
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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 06:38 PM
WAIT THAt'S IT! DATA RETRANSMISSION! Please can someone explain how I could continuously retransmit data/physics IN-GAME?
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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 06:39 PM
It is not BS, he is clearly unaffected by other player's touchedevents
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Intended_Pun is not online. Intended_Pun
Joined: 10 Aug 2016
Total Posts: 4384
17 Dec 2016 06:39 PM
Lol
You can't.
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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 06:44 PM
You can, you definitely can. Let me try a different questions:

How can I retransmit more data from my computer? And how do I block most incomming packets from the server to the client?
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
17 Dec 2016 06:45 PM
Why should someone need to limit the amount of packets that you receive?
Roblox is pretty good at doing that. If you have lag then you should just change your
Wi-Fi.
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icelys is not online. icelys
Joined: 13 Mar 2016
Total Posts: 49
17 Dec 2016 06:45 PM
This probably isn't helpful and not what you're asking for... but:
http://wiki.roblox.com/index.php?title=Network_ownership

IDK
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icelys is not online. icelys
Joined: 13 Mar 2016
Total Posts: 49
17 Dec 2016 06:46 PM
(You would have to be the dev for this to work... Just limit the network ownership away from yourself)
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Zevios is not online. Zevios
Joined: 14 Sep 2013
Total Posts: 504
17 Dec 2016 06:49 PM
ICELYS you are touching my question, that is a very close reply but I looked at it months ago xD. I went to RobloxStudio -> Tools -> Settings -> Network -> and changed NetworkOwnerRate to 0. It helps but it is incredibly weak.

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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
17 Dec 2016 06:50 PM
@Zevios
Please tell 'us' why you want to limit packets?
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10MilesWide is not online. 10MilesWide
Joined: 06 Aug 2014
Total Posts: 2220
17 Dec 2016 06:50 PM
Exploits
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