Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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| 17 Dec 2016 09:37 PM |
| how would i move a hat on an alive player? nothing i am doing is working. |
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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| 18 Dec 2016 01:16 PM |
| by move, i mean reposition the hat up, down, forward and back. |
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CWRA0444
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| Joined: 14 Jan 2010 |
| Total Posts: 6013 |
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| 18 Dec 2016 01:18 PM |
| just change the positions of the hat(attachmentforward.. etc.) |
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| 18 Dec 2016 01:21 PM |
local weld=accesory.Handle.Accessoryweld weld.C1=CFrame.new(0,10,0)--move up 10
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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| 18 Dec 2016 02:20 PM |
Er, I am getting a 'vector3 expected, got cframe' error. i've tried switching to vector 3 but i get 'Cframe expected, got vector3' error.
code v.Handle.AccessoryWeld.C0 = CFrame.new(game:GetService("ReplicatedStorage"):FindFirstChild("Hats"[v.Name].Handle.AccessoryWeld.C0) * CFrame.new(size, size, size) |
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