uxie501
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| Joined: 26 Oct 2012 |
| Total Posts: 169 |
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| 17 Dec 2016 10:19 PM |
If I use Part1.CFrame = Part2.CFrame,
The part1 still cares about collision and teleports on top of the part2... Why is this happening? |
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unvexed
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| Joined: 30 Jan 2016 |
| Total Posts: 26 |
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uxie501
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| Joined: 26 Oct 2012 |
| Total Posts: 169 |
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uxie501
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| Joined: 26 Oct 2012 |
| Total Posts: 169 |
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uxie501
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| Joined: 26 Oct 2012 |
| Total Posts: 169 |
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uxie501
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| Joined: 26 Oct 2012 |
| Total Posts: 169 |
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| 17 Dec 2016 10:45 PM |
both parts need to be anchored i think
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uxie501
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| Joined: 26 Oct 2012 |
| Total Posts: 169 |
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uxie501
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| Joined: 26 Oct 2012 |
| Total Posts: 169 |
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| 17 Dec 2016 11:23 PM |
try
local Part1 = Workspace.Part1 local Part2 = Workspace.Part2
while true do
Part1.Collision = true
end |
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uxie501
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| Joined: 26 Oct 2012 |
| Total Posts: 169 |
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| 17 Dec 2016 11:31 PM |
| Collision is not a value of a part... |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 17 Dec 2016 11:36 PM |
| You've already been answered. Both parts need to be anchored. |
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uxie501
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| Joined: 26 Oct 2012 |
| Total Posts: 169 |
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| 17 Dec 2016 11:50 PM |
| Didnt work though... Just going to use mesh offset and call it a day. |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 17 Dec 2016 11:52 PM |
| Post the code you are using. Because it does work (repeatable for everyone else, so likely you're doing something wrong). |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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unvexed
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| Joined: 30 Jan 2016 |
| Total Posts: 26 |
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uxie501
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| Joined: 26 Oct 2012 |
| Total Posts: 169 |
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| 19 Dec 2016 03:55 PM |
| One object is moving so thats probably why you can stop replying now |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 19 Dec 2016 06:18 PM |
| In that case, yes, you're doing this wrong. |
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