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| 14 Dec 2016 07:04 PM |
| smh what's the point of FE if client-side changes replicate? |
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| 14 Dec 2016 07:06 PM |
| It only works if the BodyMover is placed in an object the client has NetworkOwnership over, I believe. |
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| 14 Dec 2016 07:06 PM |
Character positions are automatically replicated to make the game seem smoother for the client.
Most client-sided changed do NOT replicate, and if they do, you can create simple scripts to stop exploiters from using this to their advantage. |
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| 14 Dec 2016 07:07 PM |
| but a local script can edit body mover properties and they do replicate tho |
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| 14 Dec 2016 07:07 PM |
"It only works if the BodyMover is placed in an object the client has NetworkOwnership over, I believe."
hmm this is an interesting theory will test |
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| 14 Dec 2016 07:07 PM |
| Have you tried modifying any BodyMovers not owned by the Client? |
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| 14 Dec 2016 07:08 PM |
| *Any motors or BodyMovers replicate as well* |
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| 14 Dec 2016 07:08 PM |
| this is why i don't like not having live notifications on when somebody posts in the thread you're replying to ugh |
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| 14 Dec 2016 07:10 PM |
"It only works if the BodyMover is placed in an object the client has NetworkOwnership over, I believe."
thank u for ur knowledge, this works
i changed network ownership to the server and the part didn't move! |
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