Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 13 Dec 2016 05:35 PM |
| Yes. With FE on, creating a brick with a local script will make it visible only to the client. |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 13 Dec 2016 05:43 PM |
If this is a serious question, You can also put bricks in the camera, and they will function locally. This does, however, pale in comparison to generating them with a local script in the workspace with FE enabled.
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 13 Dec 2016 05:44 PM |
| "local script in the workspace" That is, a local script from a local directory that #### ##### in the workspace |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 13 Dec 2016 07:29 PM |
| So I could script a function that allows one character to place a tripwire brick down, but to the other team it is invisible |
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| 13 Dec 2016 07:30 PM |
| For that, you should just use LocalTransparencyModifier |
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| 13 Dec 2016 08:18 PM |
| Yeah, putting down a tripwire locally means other players won't be able to set it off. |
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| 13 Dec 2016 09:26 PM |
| Or simply just make the tripwire's Transparency to 1, then if the player is on the team who placed it down, make it's Transparency 0. Make sure FE is on though. |
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Zued
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| Joined: 18 May 2015 |
| Total Posts: 506 |
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| 13 Dec 2016 10:25 PM |
If your not using FE I'd put it in camera
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| 13 Dec 2016 11:58 PM |
| If your not using FE I'd stop trying to make a game |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 14 Dec 2016 09:43 AM |
To make a tripwire that only one player can see generate the part on the Server, and then :FireAllClients() to make that part's LocalTransparencyModifier = 1
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