|
| 13 Dec 2016 04:38 PM |
I made a mesh of a space station for a game I'm working on and I was hoping to scale it to be a bit more realistic in size compared to the ship (the ship is scaled to be realistically sized compared to a player) and as it turns out the size limit for a part is around 2048. I was hoping there might be a way to make it larger.
Technically I can work around this with no issues by just making the ships smaller. Just asking if there was a way is all. |
|
|
| Report Abuse |
|
|
|
| 13 Dec 2016 04:40 PM |
You can add a mesh (I think it's either SpecialMesh or BlockMesh that you're looking for) and edit the scale factor, but you have to keep in mind only the area where the part exists is actually physically stimulated.
Or use multiple parts.
Or re-scale everything. |
|
|
| Report Abuse |
|
|
|
| 13 Dec 2016 04:41 PM |
| If you're already using a mesh there should be a Scale property AFAIK |
|
|
| Report Abuse |
|
|
|
| 13 Dec 2016 05:42 PM |
MeshPart, though. I needed to because I need the mesh itself to be touchable by enemy fire.
I guess I can just rescale the ships or do with it as is. I was just curious is all. thanks for replying :)
|
|
|
| Report Abuse |
|
|
Soybeen
|
  |
| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
|
|
| 13 Dec 2016 05:58 PM |
Set the Scale for the mesh to something larger. You make make them huge.
|
|
|
| Report Abuse |
|
|
|
| 13 Dec 2016 06:13 PM |
| It's a MeshPart, not a file mesh. I can't scale it |
|
|
| Report Abuse |
|
|
Kutoru
|
  |
| Joined: 22 May 2016 |
| Total Posts: 288 |
|
|
| 13 Dec 2016 06:14 PM |
| specialmesh or whatever the name is |
|
|
| Report Abuse |
|
|
|
| 13 Dec 2016 07:38 PM |
| You used to be able to make parts of any size by saving a model and opening it in notepad, changing the size numbers, and inserting it, but it no longer works because apparently studio fixes it before inserting now. I have some models of super small parts that still work though. |
|
|
| Report Abuse |
|
|
|
| 13 Dec 2016 07:44 PM |
Im playing around with a block I made out of 10 by 10 by 0 size parts, if you unanchor it and move it at all, it vanishes
But if you put it on the ground, and make sure its not attached, and try and go touch it, you die. Any part that gets near it while moving, gone. |
|
|
| Report Abuse |
|
|
|
| 14 Dec 2016 11:29 AM |
that's very freaky o.o and kewl lol |
|
|
| Report Abuse |
|
|
mityguy
|
  |
| Joined: 07 Jun 2008 |
| Total Posts: 5483 |
|
|
| 14 Dec 2016 12:02 PM |
| union another 2048 brick to the first one? might work. |
|
|
| Report Abuse |
|
|
|
| 14 Dec 2016 01:07 PM |
'union another 2048 brick to the first one? might work.'
It will look larger, but it will only be touchable for the 2048 studs in the middle. |
|
|
| Report Abuse |
|
|
|
| 15 Dec 2016 09:25 AM |
| also it's not a union. It's a MeshPart lol |
|
|
| Report Abuse |
|
|
|
| 15 Dec 2016 02:48 PM |
| I don't think meshes have a size limit. |
|
|
| Report Abuse |
|
|
|
| 15 Dec 2016 03:13 PM |
| Again it's a MeshPart, not a SpecialMesh or a Union lol |
|
|
| Report Abuse |
|
|
|
| 15 Dec 2016 05:05 PM |
Oh wow, I had no idea those even existed. When were they added? |
|
|
| Report Abuse |
|
|
|
| 15 Dec 2016 10:28 PM |
I have no idea o.o I only found out about them recently. They're really awesome though, actual factual physics to them, too. it's SWEET lmao
if you uploaded a sword mesh and used it on a meshpart, the physics box or whatever it's called actually matches the mesh. it's awesomesauce |
|
|
| Report Abuse |
|
|
Kodran
|
  |
| Joined: 15 Aug 2013 |
| Total Posts: 5330 |
|
|
| 15 Dec 2016 10:31 PM |
Couple months ago. I'd suggest using multiple parts.
|
|
|
| Report Abuse |
|
|
|
| 15 Dec 2016 10:34 PM |
Yeah at one point I was thinking I could use a FileMesh and then create like a reactor model that players would have to destroy. To be honest I'm still debating on that. I don't want to have to scale the ship because it would take longer.
I'm deciding whether to just deal with the size or create the reactor. |
|
|
| Report Abuse |
|
|
|
| 16 Dec 2016 05:54 PM |
| I would be curious what would happen if you used a local mesh in the roblox install files (A default one, like the head mesh) and changed it, what would happen if you played a game using it as the mesh for physics? |
|
|
| Report Abuse |
|
|
| |
|
|
| 16 Dec 2016 06:57 PM |
| Right but my point is, if I change what the head mesh is shaped like, since those meshes are locally saved in robloxs install files, what would happen? |
|
|
| Report Abuse |
|
|
| |
|
|
| 18 Dec 2016 12:50 PM |
I believe you have to upload a .fbx to create a mesh and I KNOW that it works on FileMeshes
I inserted an old mesh from a long time ago, that one I can't remember the name of. It was a christmas item, the 2014 sparkler i think. it worked in a mesh part and even after resizing it the collision worked fine. I do believe the head mesh will work too |
|
|
| Report Abuse |
|
|