Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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| 11 Dec 2016 05:42 AM |
https://www.roblox.com/games/568806534/Sebastus
So far the goal is to keep the brick count as low as possible A lot of this isn't done, but I would like to hear some of your suggestions
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| 11 Dec 2016 05:44 AM |
| Just me and my 💕Lenin💕, hanging out I got pretty oppressed🍆 so I started to pout 😞 He asked if I was down ⬇for something revolutionary 😍🍆 and I asked what and he said he'd draft me a 💦Red Army!💦 Yeah! Yeah!💕💦 I fight💦 I kill!💦 I liberate the means!💦 😍 It makes 💘Lenin💘 😊happy😊 to overthrow monarchies... 💕💦😫Harder vanguard! Harder vanguard! 😫💦💕 1 Red Army💦, 2 Red Army💦💦, 3 Red Army💦💦💦, 4💦💦💦💦 I fight for💘Russia's💘 👑proletariat 👑In this #### ### 💟 He makes me feel Marxist💗!He gives me some land💜! 💘💘💘He'll make sure everyone is lending a hand~ 💘💘💘 👑💦💘Wa-What!💘💦👑 |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 11 Dec 2016 05:44 AM |
From the thumbnail it looks awesome.
Ill check it out tomorrow when I'm on PC. |
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Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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Kimxia
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| Joined: 02 Feb 2015 |
| Total Posts: 11174 |
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| 11 Dec 2016 05:53 AM |
| Thumbnail view is awesome, but that neon green is wretched. I think you could also do a better job at positioning the crates you have after the gate. Have some of them stack in piles more. There isn't much diversity. |
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Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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| 11 Dec 2016 05:55 AM |
The point of it being neon green is to show that it'll be deleted in the final version, it's only there for quick access
Other than that thank you
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| 11 Dec 2016 06:02 AM |
| i'm getting some major stronghold vibes from that fort |
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Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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| 11 Dec 2016 06:05 AM |
Yeah, I was going for a boring and bland colour scheme to give it an 'industrious' style, so I see why you would think it's similar to stronghold
I'll try to change it up a bit |
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G_NK
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| Joined: 15 Mar 2014 |
| Total Posts: 2128 |
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Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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Aslum
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| Joined: 09 Dec 2011 |
| Total Posts: 7937 |
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| 11 Dec 2016 11:46 AM |
From first impressions and multiple-clan-base-field-gun-rushes the bit you spawn in is too open and unless you want everyone going the same way you should add something for cover just to keep people busy and not insta dyin
https://www.youtube.com/watch?v=y8AWFf7EAc4 |
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Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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| 11 Dec 2016 11:48 AM |
| -----A lot of this isn't done |
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Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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Auquies
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| Joined: 28 Sep 2016 |
| Total Posts: 1830 |
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Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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| 11 Dec 2016 11:55 AM |
https://www.roblox.com/games/287379391/The-Grand-Imperium-Stronghold-II Yes |
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Auquies
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| Joined: 28 Sep 2016 |
| Total Posts: 1830 |
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| 11 Dec 2016 11:56 AM |
| I meant, this is no different in structure essentially than SH II. |
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Zenturon
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| Joined: 15 Apr 2016 |
| Total Posts: 1678 |
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| 11 Dec 2016 11:58 AM |
| https://www.roblox.com/games/309029957/Showcase-03 |
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Felgrim
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| Joined: 15 Dec 2012 |
| Total Posts: 12136 |
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| 11 Dec 2016 11:58 AM |
| Even though I disagree with you I'm gonna ask if you've got any suggestions for it |
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