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Re: @Xstarlight

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colbert2677 is not online. colbert2677
Joined: 28 Feb 2010
Total Posts: 1380
10 Dec 2016 07:39 PM
Flame bait. I shouldn't be doing this since I'm applying to RBXDev soon, but I have to. I just can't help it at all.

"Why FilteredEnabled is bad:

"So really the only way to stop hackers is to exploit their reason to exploit."
That's not a point as to why FilteringEnabled is bad. Also, it's exploiting, not hacking, how many times must you be told.

"Another counter would be to put all your assets in serverstorage so that hackers cant copy your games."
Exploiters can still copy games. Changes to DataModel don't replicate, but clients can still access it (i.e. SizzleBurger has an invisible wall in the DataModel that has its CanCollide set to false if a player is an employee in SizzleBurger). ServerStorage is reliable but what if a client needs access to something? ReplicatedStorage. Again, not a point as to why FE is bad.

"Once they are in serverstorage you can have a load up script that loads everything in."
You realize that map-stealing exploits are done when the game is running? This wouldn't make a difference. Again, not a point as to why FE is bad.

"Copiers can only copy workspace objects and local scripts, serverstorage and serverscriptservice remain empty and global scripts also remain empty."
Clients don't have access to ServerStorage and ServerScriptService, nor can they read server-sided code. Again, not a point as to why FE is bad.

"Nothing is ever un-hackable, but we can make the game so hard to hack that they no longer get any enjoyment in exploiting it."
FilteringEnabled. Coughs. Again, not a point as to why FE is bad.

"FE may be great for small-time, beginner class scripters."
No, beginner-class scripters are busy learning the ropes, not going into advanced objects like FilteringEnabled. Again, not a point as to why FE is bad.

"But for full-time veteran scripters, FE is a hinderance."
There's no veteran system for scripters. Also, if FE is a hindrance, explain why successful original front-page developers like Nikilis and Aesthetical use it. Again, not a point as to why FE is bad.

"We veteran scripters don't want to spend three extra hours configuring everything with RemoteEvents and RemoteFunctions."
No veteran system. Yes, they want to spend time making their games FilteringEnabled compatible so they can optimize player experience and not let exploiters trash up the game play. Again, not a point as to why FE is bad.

"I bet you only 1/3rd to a half of all scripters actually use/know how to use FE."
Point taken, FE is a concept that isn't easy for scripters still learning, but for advanced programmers, they understand how to use it. Again, not a point as to why FE is bad.

"Now for small, "weak" hackers, FE is fine. But for large scale attacks/hacks... FE doesn't stand.""
There's no such thing as "weak" or "strong" exploiters. Again, not a point as to why FE is bad.

You're literally just flaming FilteringEnabled instead of saying why its bad. FilteringEnabled is actually a gift a lot of developers have been asking for.

kthx
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10MilesWide is not online. 10MilesWide
Joined: 06 Aug 2014
Total Posts: 2220
10 Dec 2016 07:42 PM
"No, beginner-class scripters are busy learning the ropes, not going into advanced objects like FilteringEnabled."
Are you new here?

"Where can I learn scripting?"
"Use FE!"
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pidgey is not online. pidgey
Joined: 16 Jan 2008
Total Posts: 2739
10 Dec 2016 07:43 PM
ok you made your point hes wrong
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colbert2677 is not online. colbert2677
Joined: 28 Feb 2010
Total Posts: 1380
10 Dec 2016 07:48 PM
""No, beginner-class scripters are busy learning the ropes, not going into advanced objects like FilteringEnabled."
Are you new here?"

...what? So you're saying beginner-class scripters shouldn't be learning the basics of coding, but should be doing something else? Enlighten me, sir.
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
10 Dec 2016 07:55 PM
Did you srsly have to make a thread just for me?
Makes me feel so special.

Copiers are still an essential problem of games.
When copied games follow this pattern of things NOT being copied:
Global scripts aren't copied.
ServerScriptService and ServerStorage aren't copied.

So you can essentially make a Global script that loads everything in.
I know my stuff.
And why are you flaming me now?
I'm simply stating my opinion, no need to get salty.
Though i don't mind taking things with a pinch of salt, your taking it too far.

""Copiers can only copy workspace objects and local scripts, serverstorage and serverscriptservice remain empty and global scripts also remain empty."
Clients don't have access to ServerStorage and ServerScriptService, nor can they read server-sided code. Again, not a point as to why FE is bad."

Simply restating what i have said before.

'"I bet you only 1/3rd to a half of all scripters actually use/know how to use FE."
Point taken, FE is a concept that isn't easy for scripters still learning, but for advanced programmers, they understand how to use it. Again, not a point as to why FE is bad.'

Like the research you did to 'roast' me


'"Now for small, "weak" hackers, FE is fine. But for large scale attacks/hacks... FE doesn't stand.""
There's no such thing as "weak" or "strong" exploiters. Again, not a point as to why FE is bad.'

Ever heard of just taking a hack from the internet compared to actually knowing how to exploit/hack


'"But for full-time veteran scripters, FE is a hinderance."
There's no veteran system for scripters. Also, if FE is a hindrance, explain why successful original front-page developers like Nikilis and Aesthetical use it. Again, not a point as to why FE is bad.'

Hmm, again ever heard of the time we've spent learning how to script? Although from what you tell me i may be less skilled compared to you, i admit that. But why should FE be a religion that you MUST be a part of to be able to post threads?


'"So really the only way to stop hackers is to exploit their reason to exploit."
That's not a point as to why FilteringEnabled is bad. Also, it's exploiting, not hacking, how many times must you be told.'

The forum is a place to give your opinion combined with facts to help someone fix a problem or answer a question. If you would "flame" me on my part for just stating that then you have no right to post on this thread.


So unless you have a real problem with my personality or my opinion, don't go "researching" things that have nothing to do with that particular thread, thanks.


So here i propose an alt to my opinion, this may stop the TIRADE of endless opposing comments.
FE may be a hindrance to the production of the full-version game, but once you have finished the full production, it will be easier to integrate FE into the game.


And why are you comparing me to Nikilis who is FAR more advanced in scripting then me?
Either way are you happy now?

I think you ruined your application to RBXDev tho.

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colbert2677 is not online. colbert2677
Joined: 28 Feb 2010
Total Posts: 1380
10 Dec 2016 07:59 PM
Choked on my coffee.
So many illogical points it hurts.
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
10 Dec 2016 08:01 PM
Hmm, must have burned eh?
Anyway it ends here, you have no need to "research" anymore.
I have simply stated my opinion with a combination of facts.
Stop this before a ro-
do roblox moderators exist?
They should.
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colbert2677 is not online. colbert2677
Joined: 28 Feb 2010
Total Posts: 1380
10 Dec 2016 08:02 PM
Read title.
I flame baited you.
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
10 Dec 2016 08:04 PM
And?
Is that something i'm supposed to care about?
As far as i have seen, this argument is over.
If you want to carry it out, then complain to roblox staff or something.
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Lord_Narwhal is not online. Lord_Narwhal
Joined: 05 May 2012
Total Posts: 3242
10 Dec 2016 08:04 PM
the fact that you're "flame baiting" makes you look like a 2 year old

grow up


Formerly xXTheRobotXx, add 13,349 posts
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
10 Dec 2016 08:06 PM
"Hmm, again ever heard of the time we've spent learning how to script? Although from what you tell me i may be less skilled compared to you, i admit that. But why should FE be a religion that you MUST be a part of to be able to post threads?"

This whole debacle started on a thread about FE, it's not like it came out of left field on a thread about recursion. You've already posted threads here without getting "USE FE" and the like so you already know this isn't really true. The only person I can think of that responds to every other thread with use FE is timeticks, but that's one person.


The rest of this got blown out of proportion simply because you used "we" multiple times when ranting about FE and those that read it wanted to make a point, there is no "we." How you feel about FE isn't how everyone feels about FE, but you know that considering all that backlash was aimed at you.



@All This has gotten out of control. The point's been made, 'we' (used loosely here) may not all agree with xstar. He's still entitled to his opinions.
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
10 Dec 2016 08:06 PM
@Lord_Narwhal
"Preach"
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colbert2677 is not online. colbert2677
Joined: 28 Feb 2010
Total Posts: 1380
10 Dec 2016 08:08 PM
¯\_(ツ)_/¯
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
10 Dec 2016 08:08 PM
@Casualist
I actually have to thank you.
You're the only person (besides Lord_Narwhal) that has helped me end this confusingly one-sided debate
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pidgey is not online. pidgey
Joined: 16 Jan 2008
Total Posts: 2739
10 Dec 2016 08:17 PM
so did col write all of this and put "flame bait" as a backup or something lol
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
10 Dec 2016 08:18 PM
I guess you'll have to ask him yourself eh?
I'm no detective, but i believe so.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
10 Dec 2016 08:20 PM
PMing exists for a reason, take it there.
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pidgey is not online. pidgey
Joined: 16 Jan 2008
Total Posts: 2739
10 Dec 2016 08:22 PM
i think its a pa thats y
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
10 Dec 2016 08:25 PM
PA?
Public announcement?
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AxonMega is online. AxonMega
Joined: 29 Aug 2014
Total Posts: 2403
10 Dec 2016 08:26 PM
@Colbert

The reason he and I don't like FE is because it forces you to put all the work on the server. In large and complex games like mine in which multiple thousands of lines of code must be run and lots of physics calculations must be done, FE just isn't worth it.
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cowsoncows is not online. cowsoncows
Joined: 11 Oct 2013
Total Posts: 2522
10 Dec 2016 08:27 PM
^ Probably. Because @col is obviously very keen on letting everyone know how bad you are, so he is sharing it publicly.
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cowsoncows is not online. cowsoncows
Joined: 11 Oct 2013
Total Posts: 2522
10 Dec 2016 08:28 PM
I meant ^^ because he posted before I did I hate when that happens.
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colbert2677 is not online. colbert2677
Joined: 28 Feb 2010
Total Posts: 1380
10 Dec 2016 08:29 PM
@Axron

Well, I'd understand it might've been said because of that standpoint, I suppose.

and so the post goes on. 2 pages. oboi should've PMed
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Real_Spooky is not online. Real_Spooky
Joined: 23 Oct 2013
Total Posts: 3149
10 Dec 2016 08:29 PM
I'm not sure if that statement's entirely correct.

You could store some bare-bones information on the server, and hand it to the client for processing, provided the function for transforming the data is reliable and constant.

FE is worth it in most scenarios, it just imposes problems on some.
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Xstarlight is not online. Xstarlight
Joined: 18 Oct 2012
Total Posts: 870
10 Dec 2016 08:30 PM
Either way, we have our opinions. If you do not approve of our opinions then you do NOT need to reply. It has actually been scientifically proven that if you argue with someone they will double down with their beliefs. Now, this thread ###### ## #### already. What the heck. Well bai.
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