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Re: A "dust" variable in Lighting.

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MrBossMan is not online. MrBossMan
Joined: 10 Apr 2008
Total Posts: 7206
13 Jun 2013 02:43 AM
Before dynamic lighting came out (which is awesome, by the way--definitely my favorite update in a long time), builders would typically indicate a beam of light with a cone mesh. This would show the light coming down, but not being cast on something. Now, with the update, it's just the opposite--you can see the light cast, but you can't see it suspended in the air. So what if there was a variable in Lighting called dust that would simulate light reflecting off of dust motes in the air? You could set it to, say, a number between 0 and 1--0 being nothing visible, 1 being a solid wall/column whenever light comes through. This would allow the option of showing the light coming down in slivers or beams, to have the same effect as before, except better.
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papey is not online. papey
Joined: 18 Sep 2008
Total Posts: 7424
13 Jun 2013 03:03 AM
Support.
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Blinkfeed is not online. Blinkfeed
Joined: 21 Mar 2013
Total Posts: 16088
13 Jun 2013 03:05 AM
Interesting. Support.

Narwhals are people too! ♥ ~
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DaneelOlivaw is not online. DaneelOlivaw
Joined: 14 Apr 2012
Total Posts: 661
13 Jun 2013 03:31 AM
While I give support, you may actually be best off combining the two strategies- or alternatively you could try your hand at using Billboard GUIs.
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MrBossMan is not online. MrBossMan
Joined: 10 Apr 2008
Total Posts: 7206
13 Jun 2013 03:44 AM
@DaneelOlivaw: First, your username is amazing. Second, I worry that mixing the cone and the new dynamic lighting would look wonky and feel weird, and it wouldn't be as versatile either. GUIs would work a lot better, yes, but they're a lot of work for something not all that important. As a real feature I think it'd work better.
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agenthugo is not online. agenthugo
Joined: 06 Sep 2008
Total Posts: 1409
13 Jun 2013 04:52 AM
surepot
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Joe11Joe99 is not online. Joe11Joe99
Joined: 22 May 2011
Total Posts: 34458
13 Jun 2013 06:34 AM
Support, I love this idea.

the Magical Cats are invading!
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ToxicXshooterZz is not online. ToxicXshooterZz
Joined: 12 Aug 2011
Total Posts: 3671
13 Jun 2013 07:13 AM
Support
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superfrogman98 is not online. superfrogman98
Joined: 26 Apr 2011
Total Posts: 408
13 Jun 2013 07:39 AM
support
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Resolushun is not online. Resolushun
Joined: 25 Apr 2013
Total Posts: 88
13 Jun 2013 07:48 AM
Try putting a pointlight into a cone.
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TheMechWarrior is not online. TheMechWarrior
Joined: 03 Jan 2011
Total Posts: 2071
13 Jun 2013 08:04 AM
+Support.
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MrBossMan is not online. MrBossMan
Joined: 10 Apr 2008
Total Posts: 7206
13 Jun 2013 12:49 PM
Bummmp.
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Seraph6 is not online. Seraph6
Joined: 21 Dec 2011
Total Posts: 1717
13 Jun 2013 12:50 PM
It's called colored Fog.
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Seraph6 is not online. Seraph6
Joined: 21 Dec 2011
Total Posts: 1717
13 Jun 2013 12:51 PM
wait, I read the full thing... I don't get it fully.
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Tor6 is not online. Tor6
Joined: 16 Apr 2011
Total Posts: 1168
13 Jun 2013 12:53 PM
Nice idea you should be a admin. Support!
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Seraph6 is not online. Seraph6
Joined: 21 Dec 2011
Total Posts: 1717
13 Jun 2013 01:08 PM
I dun get it... Oh well.
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ColdSmoke is online. ColdSmoke
Joined: 02 Jan 2012
Total Posts: 5784
13 Jun 2013 01:09 PM
support

So cool
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cooldudexd10 is not online. cooldudexd10
Joined: 27 May 2012
Total Posts: 17159
13 Jun 2013 01:34 PM
[ Content Deleted ]
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superbeam007 is not online. superbeam007
Joined: 21 May 2010
Total Posts: 483
13 Jun 2013 01:40 PM
Support.
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RubiksCubix is not online. RubiksCubix
Joined: 04 Dec 2009
Total Posts: 4243
13 Jun 2013 01:43 PM
Support. Its weird how you can see the effects of the light but not the light itself.
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MrBossMan is not online. MrBossMan
Joined: 10 Apr 2008
Total Posts: 7206
13 Jun 2013 02:23 PM
Thanks for the support, all!

And Seraph, it basically means the ability to see the light going through the air. To see it when it's not shining on anything.
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CoolDude80967 is not online. CoolDude80967
Joined: 02 Jun 2010
Total Posts: 1010
13 Jun 2013 02:31 PM
Supercalifragicexpialidocious SUPPORT!
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
13 Jun 2013 02:32 PM
I support, but I think this should also be implemented the lights to bounce out of fog, too.
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Catzilla99 is not online. Catzilla99
Joined: 15 May 2011
Total Posts: 32175
13 Jun 2013 02:35 PM
Of course, the typical awnser would be to use a duplicating script, BodyForces, and 0.2x0.2x0.2 bricks (Or BlockMeshes).

But, of course, that would create some lag when you do it in a large scale place.

Support.
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branefreez is not online. branefreez
Joined: 29 Dec 2011
Total Posts: 321
13 Jun 2013 02:36 PM
Support this completely.
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