RESlGN
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| Joined: 31 May 2016 |
| Total Posts: 739 |
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| 07 Dec 2016 02:11 PM |
| I don't know if you can but I was just wondering because I need it for a game I am making. |
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| 07 Dec 2016 02:32 PM |
Same as you would for a regular part
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 07 Dec 2016 02:36 PM |
Positions = {} char = -- define char creature = -- define creature oldPos = char.Torso.Position
while wait(1/2) do if char.Torso.Position ~= char.Position then oldPos = char.Torso.Position if #Positions == 5 then creature:MoveTo(Postions[1]) for i = 1,#Positions-1 in pairs(Positions) do Positions[i] = Positions[i+1] Positions[#Positions] = char.Torso.Position end else table.insert(char.Torso.Position) end end end
-- untested, can probably be made more simple
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