Dialock
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| Joined: 27 Jan 2014 |
| Total Posts: 5 |
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| 05 Dec 2016 03:38 PM |
Everyone with a good connection ever -
'Mar 26, 2015 | 4:37 PM Report Abuse Ping is the time it takes for the data you're polling/receiving to a server to reach said server.
if your ping is high, your data sends slower.
if your data sends slower I receive it slower. thus your actual movements are ahead of what I see.
if I send my data faster, you receive it faster.
if you receive my movements you can predict them before I can predict your movements, because the movements I'm predicting don't exist, your true position is ahead of them.
thus a higher network receive (within reason) is an advantage in such a fight.' |
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Matthais5
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| Joined: 19 Apr 2012 |
| Total Posts: 6520 |
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| 05 Dec 2016 03:45 PM |
Have you never had a person teleport up to you and instagib you? Because that's a thing.
I'd also like to remind you that lagswitching is a thing. |
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| 05 Dec 2016 03:46 PM |
because they do have an advantage
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Matthais5
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| Joined: 19 Apr 2012 |
| Total Posts: 6520 |
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| 05 Dec 2016 03:47 PM |
| I mean the converse is also true, sometimes if you're lagging you die without knowing why you did. |
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| 05 Dec 2016 03:50 PM |
| lol i read a post on the ROBLOX.com forums so im going to automatically assume its correct and takes into every single possibility ##### ## ##### |
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| 05 Dec 2016 03:56 PM |
The client makes the initial ping to the server, because if they didn't, they wouldn't be in the game.
The client uses their modem to ping the server.
Without either a fast enough or correctly working modem, the data can take longer in milliseconds, sometimes even full seconds at a time (based upon whether or not the client is abusing the default timeout time) to reach the server and have the server interpret this data.
As the client gains data to send to the server during this intermittent time of "modem inactivity" we'll call it, repeated ping requests can be send to the server, but not received; all while holding very important gameplay information and data.
Once the modem finally makes contact back with the server, all of this bent up data is sent in one (I say one but really it's just a very very fast millisecond or two) go. This is known as experiencing lag and then having it go away.
When the data is sent and it crosses the clientsided-serversided boundaries and the data is interpreted by the server, the server has nothing else to do with this data but use it.
The server uses it, and whatever data is put in happens in the game, and is replicated onto the clients of every other individual that is currently connected to the game. They are affected by it as much as the server is.
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Dialock
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| Joined: 27 Jan 2014 |
| Total Posts: 5 |
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| 05 Dec 2016 07:45 PM |
Thank you Lord, now can we talk about the term 'afterlife'? Imagine someone lagging kills you first, but as you said their information is sent to the server slower, and we'll take that a third party that isn't lagging is also watching.
When the lagger kills you, and then you have time to kill him back, your information is sent to the server FIRST because its faster right? While the laggers kill is also being sent to the server everyone else has received the information that the person not lagging killed the person lagging, then it appares as if the lagger has killed you after you killed them.
Question - Who visually afterlifed who? Who actually afterlifed who? And can we argue that afterlife happens to both parties involved and its not always the lagger afterlifing? |
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| 05 Dec 2016 07:49 PM |
| No believe me, as someone who lives in the woods, laggers do have an advantage. |
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darkwisp
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| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
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| 05 Dec 2016 07:49 PM |
>Being able to tp is not an advantage >Being able to kill the entire enemy team with legit no counter play since on your screen you are just standing still >What is lag switching
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darkwisp
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| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
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| 05 Dec 2016 07:50 PM |
| *On their screen you are just standing still |
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Dialock
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| Joined: 27 Jan 2014 |
| Total Posts: 5 |
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| 05 Dec 2016 10:35 PM |
That's lag switching, not lagging. Lag switching is rejecting information being processed to you until it's finally received |
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| 06 Dec 2016 02:14 PM |
| here we have dialock, internet major, who clearly knows what hes talking about since he read a forum on the roblox ### ### |
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Dialock
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| Joined: 27 Jan 2014 |
| Total Posts: 5 |
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| 06 Dec 2016 02:56 PM |
| No, actually. These are my claims; it's logical because how else with lag switching work? It's not actually ping lag, so how can it be that slow? I don't know maybe a program rejects the information it's given?? |
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| 06 Dec 2016 02:59 PM |
i use a program to lagswitch lol this guy
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| 06 Dec 2016 02:59 PM |
| they have an advantage on murder mystery :\ |
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riav
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| Joined: 19 Dec 2011 |
| Total Posts: 15452 |
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darkwisp
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| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
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| 06 Dec 2016 08:52 PM |
>That's lag switching, not lagging.
Yes but there is a reason why people came up with lag switching in the first place. |
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