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[RPS] Bleach: Forsaken Souls - Hollow Skills

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RolePlayStudios is online. RolePlayStudios
Joined: 09 Sep 2014
Total Posts: 57
03 Dec 2016 11:12 PM
𝐒𝐎𝐔𝐋 𝐑𝐄𝐒𝐈𝐋𝐄𝐍𝐂𝐄: The durability mastery for the spiritual races. Still way more potent then what a human can achieve through. This is also counts for how fast your regeneration is.

[Beginner] You're basically like a normal human at this point, with no durability effect whatsoever. The user will only notice a small but not unwelcome increase in their natural healing. Small cuts and scrapes that would normally take days to heal will now heal in minutes.

[Below Average] Slightly better than it was the effect is starting to appear, so offensive techniques of a beginner will deal no damage. But otherwise, it's still soft and squishy.

[Average] The effect starts to appear more prominently, though binding type abilities are still unaffected and physical attacks less so. You will also notice a small increase in your regeneration rate.

[Above Average] Now very noticeable, an energy-based attack from a Tier II ability can be tanked with no damage at all, and a sealed Zanpakutou's cuts hurt you less. You can’t catch one yet, but it won't get cut off in a single slice like it would without. At this stage, your regeneration rate increase to the point to where it can be recognized as high-speed regeneration in which small cuts and wounds will heal as soon as they form.


[Advanced] Sealed Zanpakutou of equal rank barely cut you and if you focus on defending, it'll stop completely! You’re not immune and various cuts will still hurt you though, including Shikai. The user can now regenerate large scale slashes and cuts quickly and efficiently, even without active concentration. They can now also regrow severed limbs with a great deal of concentration and effort--although until Master rank this will take some time to do. (At Adjuchas-Class)

[Mastered] No sealed Zanpakutou of equal advantages can scratch you, and Shikai have trouble damaging too. Energy based attacks from a average-opponent are negatable yeaaaaah. Critical Regeneration. This technique allows the user to heal wounds they would have previously been unable to--namely damage to the internal organs. However, Critical Regeneration is not a passive form of Regeneration, and requires active effort and concentration from the user. If they lose focus, or the will to correct themselves, their regenerative attempt will fail and they will perish from their wounds. If one regenerates too much then the hollow body will start to deteriorate. (

[Specialised] Puny mortals will not damage your skin. But beware that equal ranked Mastered Zanjutsu/Hakuda users can still penetrate it, but only with at least Shikai level weapons and armour [not durability]. Otherwise they'll suffer repercussive damage from trying to take out your tank tough skin. Additionally, if after advantage calculation you've blocked something with your Soul Resilience, if the attack was physically based, the damage they would've inflicted is reflected back to them instead. At this stage, you are capable of regenerating from near-death experience but it will be rather extremely slow and lots of concentration. (Vasto-lorde)

𝐇𝐎𝐋𝐋𝐎𝐖 𝐌𝐀𝐒𝐓𝐄𝐑𝐘:

[Beginner] Pathetic really, you take full seconds to charge a single Bala and Cero is dreadfully slow with its maximum size that of an arm, only able to fire either from your dominant hand. Try Cero in a serious fight, you can bet your ass that you will lose your arm.

[Below Average] Bala can be fired at their signature speed now, just not rapidly and your Cero is man sized now! You can fire them from both hands now too.

[Average] Five or six Bala can be fired in a row without problems, but anything higher might backfire. Cero has doubled in size, now hard to dodge if they're not paying attention, able to be fired from your mouth.

[Above Average] Double digits! Bala now has a rapid fire of about 40 per minute, though any higher might ricochet back. Cero can swallow a house, but its charging time is now capable of matching some of the slower Kidou. You can fire from additional limbs too,[Advanced] ##### it just got real. Meet triple digits! 100s of Bala bursts aren’t uncommon and backfiring is non-existent. Cero charging matches the faster of ######### Kido, you can change its aesthetic color, and its size has increased.nd its size has increased. But you can also fluctuate the size, compressing it to a finger shaped beam or fanning it out for less damage with a wider range. Both of them can be fired from your weapons too. (At Adjuchas-Class)

[Mastered] Quadruple digits! Bala can be fired as easily as Quincy fire arrows now at 1000 per minute. Cero is practically instant and only the fastest of Kidou can outspeed it as it overwhelms everything, so be careful else you might kill some (a lot) of innocents. The size increases further, and slight curving is possible. Finally you can make customs of both Cero and Bala and you can fire either of them from your feet.

[Specialised] Your Bala really can't get faster, but the numbers you can spam are at 1500 a minute. Cero is basically instant and master-level Cero can be used without a cooldown (Custom Cero at this Tier don't get it). You can also alter the size and scope of both Cero and Bala, condensing Bala to bullet size for sniping and Cero to a laser gun, or fanning it out further to wreak destruction. Really, the number of possibilities are now are too numerous to note.
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