spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 03 Dec 2016 09:04 PM |
game.Players.PlayerAdded:connect(function(Player) local Character = Player.CharacterAdded:Wait() script.View:Clone().Parent = Character script.MenuScreenGui:Clone().Parent = Player.PlayerGui Character.Torso.CFrame = game.Workspace.Spawns.MenuSpawn.CFrame end);
everything else works but the cframing...
#Code print(print(print(print(print(print(print()))))))) |
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| 03 Dec 2016 09:06 PM |
:MoveTo on the character model
also why are you doing the character so weird.. just do a standard connection
game.Players.PlayerAdded:Connect(function(plyr) plyr.CharacterAdded:Connect(function(char)
end) end)
(also a note that :connect is deprecated, use :Connect)
i'm not any more should not the panda and? |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 03 Dec 2016 09:07 PM |
wow i was gonna say because i just want the view to clone when the player joins but i can put it before the char function. I need start thinking harder lol. Thx, also i thought MoveTo was for a player walking somewhere not tping.
#Code print(print(print(print(print(print(print()))))))) |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 03 Dec 2016 09:08 PM |
Its already deprecated? It just came out lol.
#Code print(print(print(print(print(print(print()))))))) |
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| 03 Dec 2016 09:08 PM |
that's :Move() on either the humanoid or player instance that will make the player actual walk
i'm not any more should not the panda and? |
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| 03 Dec 2016 09:09 PM |
:connect did not just come out.. u ok bud?
i'm not any more should not the panda and? |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 03 Dec 2016 09:10 PM |
:Connect* just came out.
#Code print(print(print(print(print(print(print()))))))) |
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| 03 Dec 2016 09:11 PM |
read what I said in my post
I said :connect is deprecated in favor of :Connect
that means :connect is deprecated and you should use :Connect instead
i'm not any more should not the panda and? |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 03 Dec 2016 09:13 PM |
How to you use MoveTo, I tried to methods got errors for both
Character:MoveTo(game.Workspace.Spawns.MenuSpawn, game.Workspace.Spawns.MenuSpawn.Position) Character:MoveTo(game.Workspace.Spawns.MenuSpawn.Position)
#Code print(print(print(print(print(print(print()))))))) |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 03 Dec 2016 09:14 PM |
btw cant use char added function cause this is an intro.
#Code print(print(print(print(print(print(print()))))))) |
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| 03 Dec 2016 09:35 PM |
repeat wait() until player.Character ~= nil
:MoveTo(thing.Position) should work if you do
player:MoveTo()
i'm not any more should not the panda and? |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 03 Dec 2016 09:36 PM |
No,i fixed it, had spawn locations:
game.Players.PlayerAdded:Connect(function(Player) script.View:Clone().Parent = Player.CharacterAdded:Wait() script.MenuScreenGui:Clone().Parent = Player.PlayerGui Player.Character:MoveTo(game.Workspace.Spawns.MenuSpawn.Position, game.Workspace.Spawns.MenuSpawn) print("1") end);
#Code print(print(print(print(print(print(print()))))))) |
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| 03 Dec 2016 09:36 PM |
you make no sense
i'm not any more should not the panda and? |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 03 Dec 2016 09:38 PM |
... How do i make no sense?
#Code print(print(print(print(print(print(print()))))))) |
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