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Re: Why cant i move a player anymore

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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
03 Dec 2016 09:04 PM
game.Players.PlayerAdded:connect(function(Player)
local Character = Player.CharacterAdded:Wait()
script.View:Clone().Parent = Character
script.MenuScreenGui:Clone().Parent = Player.PlayerGui
Character.Torso.CFrame = game.Workspace.Spawns.MenuSpawn.CFrame
end);


everything else works but the cframing...


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memorycode is not online. memorycode
Joined: 24 Sep 2011
Total Posts: 3322
03 Dec 2016 09:06 PM
:MoveTo on the character model


also why are you doing the character so weird.. just do a standard connection

game.Players.PlayerAdded:Connect(function(plyr)
plyr.CharacterAdded:Connect(function(char)

end)
end)

(also a note that :connect is deprecated, use :Connect)


i'm not any more should not the panda and?
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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
03 Dec 2016 09:07 PM
wow i was gonna say because i just want the view to clone when the player joins but i can put it before the char function. I need start thinking harder lol. Thx, also i thought MoveTo was for a player walking somewhere not tping.


#Code print(print(print(print(print(print(print())))))))
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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
03 Dec 2016 09:08 PM
Its already deprecated? It just came out lol.


#Code print(print(print(print(print(print(print())))))))
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memorycode is not online. memorycode
Joined: 24 Sep 2011
Total Posts: 3322
03 Dec 2016 09:08 PM
that's :Move() on either the humanoid or player instance that will make the player actual walk


i'm not any more should not the panda and?
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memorycode is not online. memorycode
Joined: 24 Sep 2011
Total Posts: 3322
03 Dec 2016 09:09 PM
:connect did not just come out.. u ok bud?


i'm not any more should not the panda and?
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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
03 Dec 2016 09:10 PM
:Connect* just came out.


#Code print(print(print(print(print(print(print())))))))
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memorycode is not online. memorycode
Joined: 24 Sep 2011
Total Posts: 3322
03 Dec 2016 09:11 PM
read what I said in my post

I said :connect is deprecated in favor of :Connect

that means :connect is deprecated and you should use :Connect instead


i'm not any more should not the panda and?
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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
03 Dec 2016 09:13 PM
How to you use MoveTo, I tried to methods got errors for both


Character:MoveTo(game.Workspace.Spawns.MenuSpawn, game.Workspace.Spawns.MenuSpawn.Position)
Character:MoveTo(game.Workspace.Spawns.MenuSpawn.Position)



#Code print(print(print(print(print(print(print())))))))
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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
03 Dec 2016 09:14 PM
btw cant use char added function cause this is an intro.


#Code print(print(print(print(print(print(print())))))))
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memorycode is not online. memorycode
Joined: 24 Sep 2011
Total Posts: 3322
03 Dec 2016 09:35 PM
repeat wait() until player.Character ~= nil

:MoveTo(thing.Position) should work if you do

player:MoveTo()


i'm not any more should not the panda and?
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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
03 Dec 2016 09:36 PM
No,i fixed it, had spawn locations:

game.Players.PlayerAdded:Connect(function(Player)
script.View:Clone().Parent = Player.CharacterAdded:Wait()
script.MenuScreenGui:Clone().Parent = Player.PlayerGui
Player.Character:MoveTo(game.Workspace.Spawns.MenuSpawn.Position, game.Workspace.Spawns.MenuSpawn)
print("1")
end);



#Code print(print(print(print(print(print(print())))))))
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memorycode is not online. memorycode
Joined: 24 Sep 2011
Total Posts: 3322
03 Dec 2016 09:36 PM
you make no sense


i'm not any more should not the panda and?
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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
03 Dec 2016 09:38 PM
... How do i make no sense?


#Code print(print(print(print(print(print(print())))))))
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