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Pr iv ate modules

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0supadude0 is not online. 0supadude0
Joined: 11 Aug 2010
Total Posts: 649
03 Dec 2016 09:07 PM
Are they secure? Are they wise to use/common practice in concealing code in localscripts?

Obviously the idea of them would be beneficial in preventing exploiters from being able to steal code/read into how your game works. In saying that, I've never used them, so for all I know it could be 10x easier to take a private module off the website than to steal a place

Any info is appreciated
Cheers
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0supadude0 is not online. 0supadude0
Joined: 11 Aug 2010
Total Posts: 649
03 Dec 2016 09:11 PM
Also what's up with censoring at the moment? It wouldn't even let me type the title out in full
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HalfPinky456 is not online. HalfPinky456
Joined: 10 Apr 2011
Total Posts: 6236
03 Dec 2016 09:16 PM
######### ####### modules are secure. attempt to call girlfriend (a nil value) | nothin' like a good argument ¯\_(ツ)_/¯
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iSymon is not online. iSymon
Joined: 19 Nov 2011
Total Posts: 1023
03 Dec 2016 09:22 PM
http://wiki.roblox.com/index.php?title=Private_module

More secure than just letting local scripts be stolen


ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ
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0supadude0 is not online. 0supadude0
Joined: 11 Aug 2010
Total Posts: 649
03 Dec 2016 09:28 PM
Yeah, I read the little bit on them, but wasn't sure if they were commonplace - if they do what they say they do, and are as safe as the wiki says they are, surely everyone would use them? (Which for all I know, everyone may)
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Froast is not online. Froast
Joined: 12 Mar 2009
Total Posts: 3134
03 Dec 2016 09:35 PM
If someone can steal your place they can steal your module. There's no reason they would be "more secure" than places. In the end both are just assets on ROBLOX's site and their servers have access to them. It's worthless to use private modules in a place you own, they are typically used to share code functions with others without exposing the source (remembering to set "script = nil" at the beginning of the module: there have been vulns simply because people do have more access to places in which they load modules).
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jody7777 is not online. jody7777
Joined: 22 Feb 2009
Total Posts: 1343
03 Dec 2016 09:48 PM
" concealing code in localscripts"

if its on the client, then its ON THE CLIENT; not "secure"


FOR THE CAUSE
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0supadude0 is not online. 0supadude0
Joined: 11 Aug 2010
Total Posts: 649
03 Dec 2016 09:54 PM
So the fact that there is no tangible object containing the source in a physical directory is irrelevant?

Opposed to something like a localscript in StarterPlayerService, where a stolen place would have easily readable code.
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Froast is not online. Froast
Joined: 12 Mar 2009
Total Posts: 3134
03 Dec 2016 10:34 PM
####### modules can't be used on the client. As for the server, if FE is enabled exploiters theoretically can't get the source of any script without an asset exploit, which would mean they would also be able to steal your module.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
03 Dec 2016 10:38 PM
You can't require remote modules from local scripts.


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0supadude0 is not online. 0supadude0
Joined: 11 Aug 2010
Total Posts: 649
03 Dec 2016 10:44 PM
So much for that then

Is the ServerScriptService container secure, or can that be accessed through an 'asset exploit' as well? (Haven't heard of that one/any modern ones)
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Froast is not online. Froast
Joined: 12 Mar 2009
Total Posts: 3134
03 Dec 2016 10:47 PM
By asset exploit I mean directly downloading the place source file from the site (in this case directly from ROBLOX's amazon s3 data storage). This happens surprisingly often.
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0supadude0 is not online. 0supadude0
Joined: 11 Aug 2010
Total Posts: 649
03 Dec 2016 10:50 PM
Well that sucks

Thanks guys
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Lykaon is not online. Lykaon
Joined: 27 Oct 2014
Total Posts: 784
03 Dec 2016 11:01 PM
it makes it harder to use your game if the modulescript you're requiring has a serverscript child, and that serverscript checks the game.CreatorId


Epix Incorporated Agent Lykaon || #game.Players.PlayerAdded:connect(function(plr) plr:Kick() end)
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iSymon is not online. iSymon
Joined: 19 Nov 2011
Total Posts: 1023
04 Dec 2016 12:43 PM
What if we store the private modules on another account ?



ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ
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