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| 03 Dec 2016 01:52 PM |
| So I have a map. I need particles to be constantly everywhere but being as the map is too big, I can't so I thought, what if I have a huge Particle brick following the player in the sky as player walks. It must be always facing the same way. Please help, I have no idea what I can do. #### |
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| 03 Dec 2016 02:45 PM |
| Just put the part in their camera and then give it the CFrame of their head. |
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| 03 Dec 2016 04:30 PM |
I don't understand what you mean?
Sorry I haven't learnt CFrame yet man
1,013 |
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| 03 Dec 2016 04:32 PM |
This Is what I have come up with
local player = game.Players.LocalPlayer.Character local part = Instance.new("Part", game.Workspace) part.Transparency = 0 part.Size = Vector3.new(50,1,50) part.Anchored = true part.CanCollide = false
local Particle = Instance.new("ParticleEmitter", part) Particle.Size = 0.5 Particle.Transparency = 0.5 Particle.Lifetime = 10000000 Particle.Rate = 10000000000 Particle.Speed = 5 Particle.EmissionDirection = Bottom repeat part.Position.Y = player.Position.Y + 10 wait(1) until player.Humanoid.Health == 0
but it fails at line 9 (Particle.Size = 0.5) output says it requires numbersequence but just got number
1,013 |
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| 03 Dec 2016 04:37 PM |
Ew no don't put it in their camera. Use FE and put it in workspace.
choo choo |
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| 03 Dec 2016 05:40 PM |
It is FE and I want it to follow character.
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| 03 Dec 2016 05:42 PM |
local player = game.Players.LocalPlayer.Character local part = Instance.new("Part", game.Workspace) part.Transparency = 0 part.Size = Vector3.new(50,1,50) part.Anchored = true part.CanCollide = false
local Particle = Instance.new("ParticleEmitter", part) Particle.Size = NumberSequence.new(0.5) Particle.Transparency = 0.5 Particle.Lifetime = 10000000 Particle.Rate = 10000000000 Particle.Speed = 5 Particle.EmissionDirection = Bottom repeat part.Position.Y = player.Position.Y + 10 wait(1) until player.Humanoid.Health == 0
attempt to call girlfriend (a nil value) | nothin' like a good argument ¯\_(ツ)_/¯ |
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