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Re: we need the tickets back and why

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kareemadelhaeed is not online. kareemadelhaeed
Joined: 19 Mar 2016
Total Posts: 7
03 Dec 2016 05:32 AM
many people needs tickets back, tickets were for trading things and robux and people liked that (reply and i will try to reply to you)
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4_2 is not online. 4_2
Joined: 24 May 2012
Total Posts: 7295
03 Dec 2016 05:32 AM
b8 & no


Catch-A-Ride!
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Sarcasmed is not online. Sarcasmed
Joined: 17 May 2013
Total Posts: 15201
03 Dec 2016 05:32 AM
I agree with this but others don't

Hate train in 3..2...1...
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Tenako is online. Tenako
Joined: 08 Nov 2013
Total Posts: 25046
03 Dec 2016 05:32 AM
tickets were exploitable and caused inflation


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kareemadelhaeed is not online. kareemadelhaeed
Joined: 19 Mar 2016
Total Posts: 7
03 Dec 2016 05:36 AM
i said some people liked tickets and some does not like tickets
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4_2 is not online. 4_2
Joined: 24 May 2012
Total Posts: 7295
03 Dec 2016 05:37 AM
No one NEEDS tickets, people just WANT tickets ok.


Catch-A-Ride!
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CuriousIsaac is not online. CuriousIsaac
Joined: 20 Apr 2016
Total Posts: 8057
03 Dec 2016 05:37 AM
Let's be honest for a minute, you just want free currency.
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awsomekyle769 is not online. awsomekyle769
Joined: 17 Jan 2015
Total Posts: 757
03 Dec 2016 05:41 AM
STOP THEEZ THREADS
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uaps is not online. uaps
Joined: 16 Apr 2012
Total Posts: 2368
03 Dec 2016 05:59 AM
mo


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badguy1233 is not online. badguy1233
Joined: 23 Jul 2009
Total Posts: 885
03 Dec 2016 06:28 AM
--THIS MAY BE LONG BUT IT EXPLAINS THE SITUATION 100%


Participation score is a great motivator for the creator of a place, this is fact. I don't even want to think of ways to tarnish my games with PayToWin features

That's just not the type of gamer I am
And this is how the pyramid scheme works

Roblox
|
Creators
|
Roblox
|
Users

The users pay roblox for robux
The users spend robux on games (pay to developer)
roblox takes a cut (HUGE if NBC, like 90%)
dev decides to 'cash-out' (must have most-expensive membership)

So they must pay Roblox to even start the process (which most likely wouldn't be a lot)
THEN, they must decide to buy something in YOUR game (which most likely won't happen)
and then Roblox takes a cut of that (low if you're BC, 90% if you're non 'premium')

So, there is still profit to be made on Roblox, but only if you work for the company!
There is very little to be made profitably.

I think they should 'revamp' the TIX system and make it not exploitable, and as for inflation, all the Robux and TIX that are paid to the user ROBLOX, can just be erased, like they never existed. And that would cut it down A LOT
And as for exploits to get TIX
all you have to do is watch the IP that is joining the game (from the PC, not the browser) and only allow 1 TIX to be generated by an IP on one game in one non-consecutive day after day.

What Roblox is doing is taking the reward out of building THEIR games
and yes, your games are owned in full rights to none other than ROBLOX CORP

What they are doing is getting kids and teens to build the largest 3-d games library and charge the hell out of them for their free labor. That may sound extreme, but that's the premise of how the system works

What they SHOULD DO (for the better of their users) is sell a lot of Ad space, give a participation score, sell BC for some features (SOME NOT ALL) and just allow their users to get some kind of reward for all the hard work they put into their projects (and believe me, it can be RIGOROUS!) And a big de-motivator for me is the fact I will get NOTHING out of it. Odds are, I will NOT have a front-page game, and those that DO find my game, will probably NOT have Robux, and those that DO, will probably NOT spend them on Gamepasses/Dev products. It's just an impossible system that flow all of YOUR hard time and work into THEIR pocket. And it depresses me, actually, because I LOVED getting on Studio and thinking 'I wonder how many people would play this?' instead of 'I gotta think of pay-to-win features to keep this thing afloat'.

Well, this is getting long, if you read till now thanks for taking your time to consider these issues

Sincerely, the guy who will move to Unity soon

~badguy1233
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badguy1233 is not online. badguy1233
Joined: 23 Jul 2009
Total Posts: 885
03 Dec 2016 06:39 AM
As for the 'inflation' problem. It's SIMPLE

Every TIX and R$ given to the user ROBLOX is instantly destroyed, making every purchase positive to the economy in every way

Do the math:
10K Users log in
100K TIX generated that day
*new hat for 100TIX
2.5K buys in 1 day
-250K TIX from existance (MORE THAN WERE GENERATED IN THAT DAY)
And most to all of the purchases go to ROBLOX (the user)
so a purchase would do nothing but help the economy, and the participation score would do nothing but attract more developers!

Come on Roblox, get it together! Think about the bigger picture here!
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