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| 28 Nov 2016 08:00 PM |
How to make it like
if there is c then it will do something
c = hit.Parent:FindFirstChild("Head") if c then c:Remove()
BUT THEN
even if it doesn't have c it will go back to something like
script.Parent.Transparency=1
so what I am trying to say is
if it has c it does something but after doing it continues to run the script but even if it doesn't have c then it still runs the part after the if c then
Because if there is no c and it tried to remove then there wont be a c and script crashes
PLEASE HELP
TLDR = if it has c it does something but after doing it continues to run the script but even if it doesn't have c then it still runs the part after the if c then
whistles |
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caca50
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| 28 Nov 2016 08:02 PM |
if c then --part that requires c end --part that doesn't require c
http://wiki.roblox.com/index.php?title=Intro_to_Scripting
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| 28 Nov 2016 08:02 PM |
um
function script() if c then -- do stuff specific to if c end -- stuff to do regardless of c end
i'm not any more should not the panda and? |
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| 28 Nov 2016 08:04 PM |
If I do that wont that mean the script stops running if there is a c and wont run the rest?
whistles |
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caca50
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| 28 Nov 2016 08:05 PM |
No.
http://wiki.roblox.com/index.php?title=Intro_to_Scripting
Code runs in blocks
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| 28 Nov 2016 08:05 PM |
no it wont because it's not in the same parts
look
local c = false
if c then print("wow it is c") end print("regardless of c")
--> regardless of c
local c = true if c then print("wow it is c") end print("regardless of c")
--> wow it is c --> regardless of c
i'm not any more should not the panda and? |
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| 28 Nov 2016 08:06 PM |
after the if c part would I do else after it or no
whistles |
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caca50
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| 28 Nov 2016 08:07 PM |
else means like the opposite.
if c then print('c is a thing') else print('c is not a thing') end print('Im here if c is, or is not')
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caca50
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| 28 Nov 2016 08:07 PM |
http://wiki.roblox.com/index.php?title=Conditional_statement
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| 28 Nov 2016 08:08 PM |
| So this would worK? # # ################################# t = hit.Parent:FindFirstChild("Torso") function onTouched(hit) if c then c.Transparency=1 end t:Remove() end script.Parent.Touched:Connect(onTouched) whistles |
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caca50
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| 28 Nov 2016 08:11 PM |
Why are you asking "would this work"
Try it in studio
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| 28 Nov 2016 08:11 PM |
Would this work
if c then --Sees if there is a c c:Remove() --Removes c if there is a c end t:Remove() --t is removed if there is c or not a c if b then b:Remove() --if there is a b it is removed end z:Remove() --removes z end --script stops here
would this work and not stop till end?
whistles |
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caca50
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| 28 Nov 2016 08:12 PM |
Assuming that last end actually goes to something, yes
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| 28 Nov 2016 08:13 PM |
yes
i'm not any more should not the panda and? |
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| 28 Nov 2016 08:14 PM |
no problem
I suggest you try and learn coding basics though, this is something very simple
i'm not any more should not the panda and? |
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caca50
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| 28 Nov 2016 08:15 PM |
Check out the links I posted.
I didn't post them for my benefit
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| 28 Nov 2016 08:58 PM |
| Actually, if you remove the head i believe the player dies. I may be mistaken but that might be your issue... |
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| 29 Nov 2016 04:56 PM |
@Xstarlight That wasn't the script that was just an example
whistles |
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