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| 25 Nov 2016 02:52 PM |
With the universes? I want to make something like auto-duels, where you can choose between old and new and it also allows you to see how many players are in the server and allows you to join.
Or do I need a server host for that? |
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| 25 Nov 2016 02:56 PM |
[insert wuat meme]
This is beyond my experience anyway. I think that's achievable though.
296,098 slices of pizza and counting |
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| 25 Nov 2016 02:57 PM |
matchmaking, something something something
aye |
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| 25 Nov 2016 02:57 PM |
| httpservice and a third-party website. |
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| 25 Nov 2016 02:58 PM |
| Yeah I was told I can somehow get that through universes. But he didn't answer if it is done with the server host or not. |
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| 25 Nov 2016 03:09 PM |
| I would not use DataStores and Universes(Don't know if you can either way), if you have experience with Google Spreadsheets or off site data, I would 100% look into that instead. Much quicker, cleaner, and efficient. |
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| 25 Nov 2016 03:16 PM |
| Alright, thanks for the help. |
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Exonrix
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| Joined: 25 Feb 2010 |
| Total Posts: 706 |
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| 25 Nov 2016 03:18 PM |
might be useful:
http://devforum.roblox.com/t/using-google-spreadsheets-as-a-database/12658 |
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TimeTicks
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| Joined: 27 Apr 2011 |
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| 25 Nov 2016 03:19 PM |
datastores + onupdateasync
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Froast
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| Joined: 12 Mar 2009 |
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| 25 Nov 2016 03:58 PM |
| This is not complex enough to justify setting up a server or using off-site storage, DataStores should be fine and simpler anyways (we're just talking the guid and number of players for god's sake). |
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GearMechs
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| Joined: 01 Dec 2010 |
| Total Posts: 1220 |
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| 25 Nov 2016 04:07 PM |
Couldn't you just use HttpService on the game's page, and decode the number of players from the HTML?
R$6,587 - Developer, Animation, GFX artist. |
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| 25 Nov 2016 04:11 PM |
| I mean I could be wrong or w/e but I don't think you can make requests to roblox website |
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booing
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| Joined: 04 May 2009 |
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| 25 Nov 2016 05:13 PM |
(Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. (Console): Commendation submitted: Thank you for helping to improve the Dota 2 community. |
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