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| 25 Nov 2016 09:33 AM |
The goal is to have the Character be straight up and down, I.E. a normal standing pose, in water after death. This allows me to use a drown animation.
How can I get the HumanoidRootPart to revert to a normal Rotation using CFrame?
HumanoidRootPart.Rotation fails everytime. A BodyGyro doesn't work quick enough. |
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Ryuzoji
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| Joined: 21 Dec 2015 |
| Total Posts: 937 |
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| 25 Nov 2016 10:01 AM |
| Not a bad idea. Let me give it a go. |
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